| Kills:
30 Items: 36, plus 5 keys, 2 scimitars and 8 save/power-up
crystals Secrets: 4*
*Be sure to find
all the secrets so you can access the bonus level at the end of the
game. Note that one of the regular pick-ups here will be the SHOTGUN
if you didn't get it in the previous level.
Objectives:
First, find a way into the ruins. Locate 2 keys to unlock the gate
in the room with the six-armed statue. Ascend to the upper level and
find 3 more keys to unlock the exit.
Walk-through:
Head to the right through the opening in the tree, and pick up a small
med-pack. Advance slowly and a cobra
will rear up from the undergrowth. Continue forward through the greenery,
killing another cobra. If either has
bitten Lara, use a small med-pack to antidote the venom. (NOTE:
You'll know you've been poisoned if the health indicator bar turns
yellow and begins to flash. If you think you may be meeting several
snakes in a row, as you do here, you may want to wait until you've
taken care of them all before using the med-pack.)
Use the switch
on the right to open the gate at the top of the low steps. Climb the
stairs and drop down through the opening. Crawl through the tunnel.
There's another small med-pack in the
alcove on the left. The low tunnel behind it leads back to where you
started. For now, follow the larger passageway. Kill the cobra
and continue to the next room where there are 2
monkeys. (NOTE: Unlike the ones in the first level, the
monkeys you'll meet from now on are generally hostile, and you will
need to kill them.) Climb through the opening to emerge near a
lake.
Pick up the MP5
clips and shotgun shells at the
top of the steps on the left. Take a running jump from the bank (at
the right side of the tree) to grab the stone platform in the middle
of the lake. (Press Left while Lara is in the air to adjust the angle
so she can grab the block.) Pull up and take the small
med-pack. From here, take another running jump to the shallow
area on the opposite bank. If you miss the initial jump and fall in,
either reload a saved game or swim for this shallow immediately to
avoid being devoured by the piranhas.
(NOTE: I mark these fish as a hazard, rather than an enemy, since
you can't kill them. So either out-swim them or try and avoid the
water.) Pull the switch in the right
corner to open the underwater gate between the submerged ledges. Swim
through it and continue until you can surface.
Climb out, kill the
2 monkeys, then climb up onto the far
ledge via the second angled block. Pick up the Uzi
clips. Then make your way across the mudslide to the stone
ledge. Follow the ledge to the end, killing 2
more monkeys. Before going into the passageway, take a running
jump to the ledge ahead (just to the right of the high, curved-top
wall). Pick up the Uzi clips, drop down
and retrace your steps over the mud, along the ledge, to the passageway.
This time go through, killing yet another monkey
along the way, and picking up a save/power-up
crystal on the other side.
TREETOPS:You'll
emerge on a ledge above the water near the beginning of the level.
Jump to the branch on the left.
(NOTE: If you fall
into the river here, either reload and try again, or let the current
carry you to the left, where there's a still spot. Then either climb
out on the bank at the left end, or swim down toward the rectangular
gold grate. Before you reach the grate, there's a passage on the right
where you can swim up, surface and crawl through. Retrace your steps
through the cave near the beginning of the level to get back to the
treetops.)
Walk to the tree trunk
then take a running jump to the branch ahead and to the right (the
one that bends upward at the end). Turn right and take a running jump
to the next branch (between the tree trunk and the stone wall). On
the right are some flares. Return to
the previous tree and jump from branch to branch around to the other
side of it, where you'll find some Desert Eagle
clips. Go back around to the branch above the water.
WATERFALL CLIFF:Turn
to face the waterfall and take a running jump to grab the stone ledge
ahead. From there, jump to the short branch ahead, where you'll find
a small med-pack. Jump to the left to
land behind the waterfall. Follow the passage to the other side. Slide
back and grab the ledge, then traverse to the right, under the falling
water, until you can pull up. Pick up the shotgun
shells. Crawl to the right until you can stand up. If you don't
want all the kills and pick-ups, you can jump across to the next ledge
now. Otherwise, drop/climb down to the flat, green spot near the water.
Take a running jump to the right to land behind the lower falls. Go
forward into the cave, kill the cobra,
then continue to find some flares. Return
the way you came to the green flat spot.
Climb/jump to the next
ledge, shoot the monkey, then duck and
crawl through the low cave opening. Kill the cobra
lurking on the right, then slide down the slope and shoot the second
cobra just inside the next passageway.
Slide down the right side of the next slope; the left side is a boulder
trap.
(**NOTE:
If you are playing on the PSX or have not installed the PC version
patch, DO NOT SAVE in the next room, and DO NOT RETURN THERE after
leaving. Otherwise, you risk coming up against one of the infamous
"invisble wall" bugs.)
INTO THE RUINS:
Drop into the next room, where there is a six-armed statue. To the
left of the statue you'll find some shotgun
shells. (NOTE: If you don't already have the SHOTGUN,
you'll get it here instead of the shells.) In the far, right corner
is a movable block. Pull it once, pick
up more shotgun shells behind it, then
crawl through the small opening to the next room.
Pick up the save/power-up
crystal now if you need it. The statue
comes to life and attacks with its six swords. When the swords are
crossed over its chest, it is invulnerable, so you'll need to circle
around behind it and/or keep it moving so it's not guarding itself.
You'll see blood when you're hitting it and hear bullets ricocheting
off the swords when you're not. The statue monster moves fairly slowly
and, if you keep plugging away at it and don't let it back you into
a corner, it will eventually fall and turn back into stone.
(NOTE: If you like,
you can climb to the platform where it’s safe and hang from the edge
periodically to get the statue moving again. Or, while you’re up on
the platform, pull the switches to open
the doors, engage the statue, then run to the doorway for shelter
when you need to.)
If you didn’t already,
climb up to the platform where there are 2 switches.
Throw both to open one of the doors out of this room and the trapdoor
in the floor. Drop through the trapdoor and throw the switch
in the small room below to open the other exit.
Next to the switch in
the pit is a movable block. Push it once.
Enter the room beyond, which is SECRET #1.
Proceed carefully, crawling under the poisoned
darts. (NOTE: As with snake venom, if you are struck by
one of these darts, you'll need to use a power-up crystal or med-pack
to antidote the poison.) Hop down into the pit, grab the
small med-pack and quickly jump out to avoid a rolling boulder.
Now make your way carefully around, picking up flares,
shotgun shells and another small
med-pack from the various alcoves. Return to the statue room
above the same way you came.
At this point, it doesn't
matter which path you take first. You'll need to go both ways eventually
in order to find the two keys that open the large gate in the middle
of this room.
FIRST GANESHA KEY
(gate above trapdoor): Follow the passage, wading through
the quicksand as fast as you can. Climb/jump
up the slope near the right wall. Turn around and take a running jump
from the mud to grab the ledge above the entrance. Pull up and kill
a monkey. Pull the switch
on the right of the gate to open it. Run past the spikes,
jump the blade and run up the steps to
safety.
Kill 2
monkeys in the next room. Go around to the right and locate
the movable block in the second square
pillar. Pull/push it under the left side of the central structure
and climb from the block to the ledge. Go around to the other side
of the ledge. Take a standing jump from the edge to grab the ladder
recessed into the ceiling. Climb up for SECRET
#2—shotgun shells and MP5
clips. Pull the switch and climb/drop
down to the floor. (NOTE: If you don't already have the SHOTGUN,
you'll get it here instead of the shells. This switch enables you
to get the third secret a bit farther along. If you don’t pull it,
then the lever that opens the door for secret #3 won’t work. Thanks
to Jeff Reid for this tip. And, if you're having trouble locating
this secret area, check out these screenshots.)
Use the switch
in one of the gold-grated alcoves to open a door above in the central
structure. Pull/push the movable block so you can climb up to it.
Drop into the pool below. Pull the underwater
lever to open the gate. Surface for air if you need it. Swim
through the gate, pull the 2 levers in
the next room to open a trapdoor in the passage between the two lever
rooms. Swim up through it.
In the next room is
a large, shallow pool flanked by steps. In the pool are 3
underwater levers and a small gate. Jump into the pool and
pull the lever at the foot of the steps to open the gate. It is timed
to close quickly, so roll and swim for it. Inside is SECRET
#3—a grenade, flares
and a large med-pack. (NOTE: If the
lever to open the secret door doesn’t work, you missed an earlier
secret and need to go back. See the note above under secret #2.)
If you're playing the
PSX version, you'll probably want to get the save/power-up
crystal on the other side of the pool before trying to get
the key.
Return to the pool and
pull the 2 levers opposite each other to turn on the fire-breathing
statues above. In the firelight you will be able to discern several
invisible platforms floating above the
pool. Use these to climb/jump over to the solid ledge with the switch.
(NOTE: If you're having difficulty getting onto the first invisible
platform, it's a standing jump from the edge of the pool to grab the
top of the block. A flare will also help illuminate the blocks if
you don't want to bother with the levers.)
Pull the switch to open
the gate at the top of the stairs to the left of the statue. This
door is timed, so as soon as you pull the switch, side flip to the
left, run off the platform and dash up the stairs through the gate.
Go to the right. Pull
the switch, turn left and run to the
far left end of the room. Pick up the FIRST
GANESHA KEY, roll and run through the gate on the right (the
same way you entered). You'll have to sprint both ways to avoid being
skewered by the wall of spikes. After
the spikes have passed, go back inside to the right to find MP5
clips and a small med-pack. (NOTE:
If you're having an especially difficult time outrunning the spiked
walls, try this: Pick up the key then stand still. Use a med-pack
as the wall passes, and Lara may emerge unscathed. Thanks to Sven
for this tip.)
Return to the room with
the pool, which has turned into a mud bath. As you approach the mud,
the invisible platforms crumble away. Slog through the mud, keeping
close to the wall, and climb out on the other side. Climb/jump up
the mudslide to the top right. Follow the passageway. Pick up the
flares in the alcove on the left. The
stairway opposite contains a boulder trap.
Hop backwards up to the second step then run down into the doorway
as the boulder rolls past.
Now go up the stairs.
The two gates open as you approach. Enter and choose your path. They
both end up in the same place, but the left path is more dangerous.
Left: Jump the blade, dash
to the end of the hallway with a rolling boulder
in hot pursuit, then duck and crawl through the low opening on the
right. Right: Follow the passage to the switch
(you can hear the boulder rolling next door), kill the interfering
monkey and use the switch to open the
gate.
Kill 2
monkeys and pick up the small med-pack.
Get the save/power-up crystal in the
next room. Then go through the side passage and climb/drop down into
the room where you killed the six-armed statue.
SECOND GANESHA KEY
(other small gate): If you haven't already done so, use
the switch on the platform above the mud to open the second small
gate. Follow the passage to the next room. Kill the 2
monkeys. Cross this room and enter the next, where there is
a pool flanked by fire-breathing statues. Swim across, surface and
climb out at the middle of the ledge to avoid being toasted by the
flames. Pull the switch
to open the underwater gate just below.
Swim through the gate,
hugging the side or bottom of the tunnel to avoid being hit by poisoned
darts. Once in the next room, stay to the right so Lara doesn't
get crushed by falling rocks. Surface
and climb out on one of the ledges to find a small
med-pack. Swim across to the opposite ledge. Climb the ladder
and back flip onto the ledge behind. Take a running jump to the ledge
ahead and to the left (when facing the ladder). Jump to the next ledge
on the left. Turn around and take a standing jump from the edge to
grab the ladder above and ahead. Climb to the top. Take a standing
jump to the next ledge on the left, then a running jump to the ledge
with the cobra. (The opening below the
cobra ledge is the exit from the next secret area.) Kill the snake,
then take a standing jump to the ledge near the doorway. (NOTE:
If you're having any difficulty with this sequence, this series of
screenshots
may help.)
Jump into the doorway
and immediately jump back and grab the doorsill. A boulder
will roll past overhead. Pull up and crawl under the darts
and blades to the edge of the spike
pit. Pick up the small med-pack
on the left.
(***NOTE:
You might want to use the ALTERNATE PATH for
this section, below, if you are playing on the PSX or have not installed
the PC version patch. Otherwise, you risk coming up against one of
the infamous "invisble wall" bugs.)
If you're low on health
(or want to save in the PCX version), jump across the pit first and
get the save/power-up crystal, then jump
back to the other side. Turn around and hang from the edge of the
pit. Traverse to the left side and drop down to the flat spot next
to the blades. Crawl through the blades into the low opening to find
SECRET #4. Kill the cobra
and claim some Desert Eagle and Uzi
clips, and a save/power-up crystal.
Drop through the opening into the pool (watch those darts!)
and retrace your steps back up the ledges to the blade pit.
This time, instead of dropping down, jump across. Get the save/power-up
crystal if you didn't earlier. Locate the movable
block (A) to the right of the crystal. Push it once (to A2).
(See the diagram for a visual of this sequence.) Turn to the right
to face anothermovable block (B). Push
this second block four times into the next room (to B2). Return to
the passageway. There are three more movable blocks (C-E) next to
the first block you pushed. Push the second from left (C) and the
rightmost block (E) once each (to C2 and E2). Push the middle block
(D) to either side (D2 or next to A2) to reveal a switch.
Use this to flood the pool in the room below (the one between the
fire-breathing statue room and the one where you killed the six-armed
statue).
Go into the area where
you pushed the first block. Ahead is a boulder
trap. Stand in the middle of the ramp, walk forward carefully
and back flip when you hear the boulders drop. The boulders will pass
you on either side. Proceed to the bottom and take a running jump
over the pit. Hang from the edge of the next pit and drop down into
the pool (not the blades). Avoid the
poisoned darts if you can, as you swim
back to the room with the fire-breathing statues.
(ALTERNATE
PATH: Climb and jump all the ledges to the top. Do not drop down into
the spiked pit. Jump across instead, re-arrange the boxes and pull
the switch. Now jump back across the pit, drop down and get the secret.
Get back into the water from there and try to swim through the hopefully-not-blocked
passage. The advantages are that you'll have to climb/jump all these
ledges only once and you'll avoid the boulder trap. And you won't
miss a single pick-up. Thanks to Hagix for this tip.)
Climb out of the water
and go back into the next room, to the pool you just flooded. Jump
into the pool and use the underwater lever
to open the gate. Swim inside and collect the SECOND
GANESHA KEY. Return to the room where you killed the six-armed
statue and use your two keys to open the large gate.
Enter, jump over the
spikes and quickly climb the ladder to
safety as the spiked ceiling descends.
At the top, kill 2 monkeys and pick up
the save/power-up crystal. In an alcove
on the other side of the room from the save crystal is a movable
block. (See this screenshot
if you’re having trouble finding it.) Pull it out and jump from it
to one of the high ledges with the switches.
Pull both of them to open the gate below.
Drop down to the side
of the gate and run in front of it to trip the boulder
trap. Enter and hop down into the pit to close the gate. Continue
past either of the fire-breathing statues
to the next room. If Lara crawls or stays close to the wall, she won't
get toasted.
ROOM WITH THREE SIX-ARMED
STATUES: In the next room, you'll find 2
six-armed statues (plus a third that does not animate). The
first comes to life as you enter, the second only when you climb onto
the platform with the third statue. Kill them one at a time. There
are shotgun shells at the top of the
steps and a small med-pack in the pool.
Both of these spots are safe, but you'll probably need to engage the
statues in order to get their guard down.
When you've killed the
statues, take their SCIMITARS and place
them in the hands of the third statue to open the next gate. Get the
Uzi clips in the pit just inside. Follow
either hallway and climb through the small opening.
THREE KEYS AND THREE
LOCKS: In the room beyond you'll find what's left of Randy and
Rory, along with another six-armed statue.
It animates as you approach the platform in the center. Kill it and
pick up the THIRD GANESHA KEY from the
platform, and some flares below the second
body. You'll need two more keys to exit. (NOTE: The low platform
with the flares is a safe spot from which to shoot the statue. You'll
have to hop down and back up again occasionally to re-activate the
statue, but it won't bother Lara up here.)
(Alternately, wait
to pick up the key on the pedestal. Get the other two keys first.
Unlock two of the locks in the next room. Then return for the last
key, pick it up and, as the statue animates, run and unlock the exit,
then leave without having to kill the monster. Thanks to Vesa H.,
a fellow Finn, for this tip.)
The gate near the hole
in the floor opens as you approach. Light a flare, sprint into the
room and pull the switch on the opposite
wall. Immediately roll, run to the left to the second
switch, pull it and run through the trapdoor you just opened.
All this must be done very quickly to avoid the descending spiked
ceiling. Pick up the FOURTH GANESHA KEY
and return to the big room. (NOTE: If you're stuck at the spike
trap, try this: After pulling the second switch, immediately side
flip to the right to land in the opening. Use a med-pack in-flight
to minimize the damage from the spikes. Thanks to Vicki for this tip.)
Go
into the next room, where you'll find a save/power-up
crystal, the exit door, three locks and an opening above water.
(The following sequence is shown in the diagram at right.) Stand facing
the opening with the keyholes on your right. Jump into the water and
swim forward toward the wall ahead. The current will suck you toward
the spikes, but if you hold the swim
key down, you'll be able to reach the wall, where the current is weaker.
Follow the wall to the first lever and
pull it. Now roll and try to swim back along the right wall (hold
the swim and right buttons). When you're nearly to the corner, cut
to the left. You'll get dragged toward the spikes,
but you should be able to make it to the center of the room where
the current isn't as powerful. When you reach the center, swim straight
toward the opening. Then cut to the left toward the other side wall.
Again, the current will drag you toward the spikes, but if you keep
heading forward, you can make it to the far wall before Lara gets
skewered. Follow the wall to the corner and pull the second
lever, which will turn off the current. Get air if you need
it, then retrieve the FIFTH GANESHA KEY
from the bottom.
Use the three keys to
open the gate at the top of the steps and exit the level.
A cut scene follows:
Lara emerges from the temple and sees the psychotic blond explorer
rafting down the river. She draws her weapons and fires. He laughs
and makes some dramatic gestures and the temple begins to crumble
around her. Lara dodges falling stone blocks as the bad guy gets away.
She starts to follow on foot then notices a quad bike nearby.
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