| Kills:
17 Items: 32, plus the SHOTGUN, 1 key and 6 save/power-up
crystals Secrets: 6*
Be sure to find all
the secrets so you can access the bonus level at the end of the game.
*17 is the maximum
number of kills (there are 19 in the PC demo and perhaps the same
in the PSX game). Your total may be substantially lower since, in
most cases, you don't have to kill the monkeys. The save crystals
function as power-ups—equivalent to a small med-pack—in the PC version
of the game. They are useless in the demo. Also in the PC demo, MP5
clips and Desert Eagle clips appear as M-16 and automatic pistol clips.
Starting Inventory:
Pistols (unlimited ammunition), 2 flares, 1 small med-pack, 1 large
med-pack (In the PC demo, you also get the shotgun and 2 shells to
start.)
Objectives:
Find a way into the ruins and locate the Indra key to exit the level.
Walk-through:
Turn right and walk/jump up the slope. Turn left and slide down to
the flat green spot. Turn left to face across the brown slope toward
the yellow-green outcropping of tree roots. Take a standing jump from
the edge of the green ledge to land on a flat spot waist-deep in the
leaves. The tell-tale chime will indicate you've found SECRET
#1—the SHOTGUN loaded with
2 shells plus 2 sets of Uzi clips. (NOTE:
In the PC demo, you begin with the shotgun, so there's no need to
do this part.)
After getting the shotgun,
step forward and slide downhill to land in a flat spot near the first
set of spikes. Then jump a bit to the
left to land on the slope. Slide down to the flat area below, where
you'll find some shotgun shells and a
large med-pack. Pick up the med-pack
but don't move from that spot until the boulder
has landed behind you.
(NOTE: If you like,
you can jump and grab the fallen tree trunk on the way down from the
top of the slope. Pull up and make friends with—or kill, if you feel
you must—a monkey. Drop to the slope
facing downhill and continue to slide. Either drop down to the left
of center so you slide onto the flat spot near the spikes, or jump
to clear the spikes and press Left while in the air to angle Lara
a bit that way. Jump to the left twice more to slide down onto the
flat spot where the shells are.)
From where the shells
were, walk up the low rise, position Lara near the right edge and
take a standing jump, turning a bit left while in the air, to leap
over the leafy branches and land on solid ground at the left side
of the base of the big tree. Use standing jumps to get up behind the
tree. This is SECRET #2—shotgun
shells and a save/power-up crystal.
Continue around the
tree until you're facing the big slope below. Turn around and slide
backwards down the green slope, grabbing the edge as you fall. Drop
to the gray stone ledge below. Turn and drop backwards to hang from
the stone ledge. Make sure you're at the high flat spot, not the lower
part, before you drop, or Lara will fall into the spikes.
Slide the rest of the way down the hill to the flat, brown area.
Hop down into the area
on the left where there's a save/power-up crystal.
The undulating brown stuff ahead is quicksand.
Don't venture too far in. Rather, go to the first tall, square pillar
on the left. You can climb onto it (using Action + Forward). Behind
the wall, is SECRET #3. At the
left end of the trench is a grenade.
Two of the alcoves contain flares and
shotgun shells. Return to the base of
the wall and approach the corner of the temple. There's a doorway
here. You can take a diagonal standing jump to get into it, or slog
through the quicksand a short way and pull up into the doorway.
You'll find yourself
in a courtyard. On the left, below the big slope, are two grated windows—one
is recessed behind the bent tree. In the center of the courtyard is
a small med-pack. As you approach, a
monkey will come and pick it up. Follow
the monkey into the passageway ahead and he'll drop the med-pack so
you can pick it up. Continue along the passageway to the switch.
Pull it to open one of the grated windows back at the courtyard.
Return there and, if
you want to, take a short detour to get a med-pack. When facing the
grated window you just opened, go to the left past the corner of the
building. Follow the wall to the next corner. On the right, below
the handle for the zip line, there’s
an opening into the water. Jump in and swim through the passageway.
As you emerge from the tunnel, you’ll find a small
med-pack on the river bottom. Get it and return through the
tunnel before the piranhas notice you.
Return to the courtyard
and climb up the rocks and the bent tree to the window you opened
earlier. Hop down into the room below. Pull the switch
and immediately roll and take a running jump up into the alcove opposite
to avoid the encroaching spiked wall.
When it has passed, hop down and climb up into the opening to the
left.
Ride the zip
line (holding Action) across the water to a small rocky outcropping.
(Note: If at any
time you fall into the river,
the current will sweep you along rapidly. Don't bother fighting it.
When you come to rest, look for an underwater tunnel off to the right.
Follow it to the end where you can surface. Climb out of the water
and go to the left to emerge back at the courtyard. You'll need to
use the switch to open the grate again in order to get back to the
zip line. But the second time around you won't have to deal with the
spikes.)
At the bottom of the
zip line, climb onto the rock and take a running jump into the opening
opposite. Enter the dark passageway and ready weapons to kill the
tiger that charges from behind the rock
ahead. (If you like, you can jump up onto the rock at the left side
and shoot the tiger from safety.)
Turn and face the door
where you entered. Just to the left of the three fungi is a pointed
rock outcropping. Stand Lara at the corner and take a standing jump
to land at the top. In the alcove to the right you'll find some Uzi
clips.
Hop down and go to the
far right corner of this area. There's a small
med-pack on one of the stone blocks. One of the 2
monkeys may beat you to the med-pack, in which case you can
either shoot it or patiently follow it until it drops the med-pack
near the cache of flares (below).
At the top left corner
of the area is a boulder. It doesn't
roll until you pull the switch inside
the hollow tree below. Do this to open one of the doors near the boulder,
then take two side flips to the left to get to safety at the top of
the low steps. Walk forward from the top of the steps and turn left.
There are some flares inside the hollow
tree.
Go to the top of the
slope the boulder came down and into the door on the left. Pull the
switch to open the door outside on the
left.
Enter with weapons drawn.
A tiger emerges from the bushes ahead
on the right. The doorway is a safe spot; the tiger won't follow you
here. Kill it and proceed down the path to the far doorway. A
second tiger charges from around the bend. When you've killed
it, backtrack to the brush where the first tiger emerged. Lara can
walk through here to the area beyond. Take a standing jump to the
top of the block in the corner and pick up some shotgun
shells. Return to the path and follow it, past where the second
tiger was, to a large open area under a leafy canopy.
(NOTE: I recommend
saving about 20 shotgun shells for the end of the India levels. They'll
come in handy taking care of the powerful "boss" character.)
Climb onto the block
at the entrance. (NOTE: In the PC demo, there is a small
med-pack on the ground to the right.) Continue forward
to the far corner where you'll find some shotgun
shells and Uzi clips. Down below
in the misty area is a pit with spikes
at the bottom. Avoid this for now. Instead, head to the corner where
there's a fallen tree. Crawl under the tree (a monkey
will show you the way). On the other side, turn right and walk along
below the tree.
Now walk up along the
fallen tree. Get the save/power-up crystal
before or after killing the tiger that
charges along the top of the fallen tree. (NOTE: In the PC demo,
you can climb up onto the fallen log at the right side, instead of
crawling under it. If you do this and don't backtrack to the right
end, you won't meet this tiger.) On the left side of the fallen
tree trunk is a horizontal branch. Jump to it from the fallen tree,
follow it to the end, and take a standing jump to the next branch,
where you'll find some MP5 clips.
Continue over the fallen
tree trunk to a room with two grated windows. Drop down into the room
on either side. Another friendly monkey
will show you the way into the hallway at the left grated window.
Don't go there yet.
First, look for some
goodies inside the tree trunk. Take a standing jump from the edge
of the opening in the floor to grab the bottom of the hollow tree.
Pull up into the opening. This is SECRET
#4. Crawl forward and pick up some flares
and MP5 clips. Back up to the opening
and safety drop into the spikes below.
Lara will take a little damage, so use a med-pack beforehand if your
health is low. Walk to one of the corners and take a standing jump
out. (Or, if you want to avoid taking damage altogether, drop down
and hold the Jump key and either Left or Right. Lara will hop back
and forth between the angled blocks until she reaches a corner and
jumps out to the safe area.)
Note the large metal
gate at the foot of the green steps. You'll need to open this in order
to continue. To do this, you'll need to get back upstairs. First get
some goodies: 2 sets of Desert Eagle clips
on ledges behind the spike area. If you're having trouble getting
to the set on the left, try a standing jump from the corner up onto
the flat ledge.
Now head for the dark
corner behind the spike area. Hop down into the opening in the floor
and follow the dark passage, walking through the spikes.
Climb out into the misty area near where you were before. Retrace
your steps over the fallen log to the room with two grated windows.
Follow the passage past
the left grate until you come to a spiked area.
Lara will look up to a lighted opening across the room. If you don't
want the save/power-up crystal on the
roof above, head for the lighted opening now: Walk forward through
the spikes. Turn right and go to the edge of the green area. Take
a standing jump to grab the stone block and pull up onto it. (Pick
up the walk-through below at the **.)
To get the save/power-up
crystal, step down into the spikes and turn around. Position Lara
next to the right wall close to the step and jump straight up to grab
the roof of the walkway. Pull up onto the roof and take the crystal.
Turn left and follow the walkway to the end. Slide down the slope
to land on the small corner platform below. Take a running jump from
the left side of the ledge to grab the corner block on the other side
below the crevice and pull up.
(**)
Pick up the small med-pack. (This
does not appear in the PC demo.) Jump straight up and grab the
crevice in the rock wall. Traverse to the left until you can pull
up. Kill the monkey if you're feeling
particularly hostile; otherwise just continue. Climb onto the stone
block and hop down on the other side. Enter the passageway, where
you'll find another monkey. Continue
to a switch below a boulder.
The boulder doesn't roll until you re-enter the sloped part of the
passageway. So, you can pick up the next secret before exiting.
Above the switch on
the left is a small cave. Inside you'll find some harpoons
and a rocket. This is SECRET
#5. Back out of the opening, drop down, and pull the switch.
Now light a flare and start running for the doorway at the bottom
of the passageway on the right.
Climb down the rocks
to the bottom of the cave. On the way down, try to kill the tiger
that entered when the gate opened. Your gunshots may scare it off,
in which case you'll need to finish it off when you reach the ground.
Go down the green stairs
and through the gate you just opened. A little way in on the left
is a tree with a shelf in it, where you can pick up some flares.
(NOTE: In the PC demo, and apparently in the PSX game as well,
there's also another monkey
in this area.)
Look back toward the
gate. Note the well-lit greenery at the top of the slope on the right.
This is another boulder trap. Run across
the area below the trap to set off two of the boulders. Approach the
top of the slope and jump onto the flat area near the middle of the
well-lit area to trigger the third. Side flip to avoid it.
Once all three boulders
have landed, go up the slope into the greenery. Advance carefully,
as there is a spike pit just inside.
On the ground near the pit is a small med-pack.
Pick it up and turn around so the pit is behind Lara. Drop back, grabbing
the edge of the opening. Let go and immediately grab the ledge just
below. Pull up into a small cave, where you'll find some flares
and a save/power-up crystal. This is
SECRET #6. Return to the opening
and take a standing jump (pressing Action to lower Lara's arc) to
clear the the spikes and land on the block beyond. Turn around and
take another standing jump from the edge of the block to grab the
pit opening. Pull up.
Return down the slope
and, when you reach the boulders, turn left. Continue to the river.
Here the water spills into a lagoon where it's safe to swim. First,
follow the river upstream, to the right, where you'll find some Uzi
clips on a ledge.
There are now several
ways you can proceed and still get to the end of the level. You may
be able to find others. To enter the ruins via a second zip line (longer
but more fun), skip down to PATH A. To enter the ruins via
an underwater passage (shortest route I've found), skip down to PATH
B.
PATH A INTO RUINS
(second zip line): Return downstream to the greenish point of
land on the left shore. Take a running jump from here to the small
island. Take a standing jump to the flat spot at the peak of the island.
Position Lara at the highest corner and jump straight up to grab the
jutting tree trunk above. Pull up. Use the switch
here to open a gate in the corner where the man-made wall meets the
rock wall to your left.
Safety drop back down
to the island. Walk to the edge of the island nearest the building
and take a running jump from here to grab the flat rock ledge just
to the right of the square pillar. Pull up onto the ledge, turn right,
then climb up the rocks and through the gate you just opened.
Go through the short
passageway and jump the gap to land on the tree branch ahead. Walk
across the branches to the top of the second
zip line. Ride it down into the ruins.
(***)
Enter the mossy, walled area. There are 2 tigers
lurking here. Where they come from depends on where you enter, so
stay sharp. There are several blocks you can climb on for safety,
but once you've shot at the tigers they may hide and wait for you
to approach again.
To get the save/power-up
crystal, go up the green steps near the two peaked windows
and climb onto the angled block. Take a running jump to the matching
block ahead, then continue to the crystal.
There are two waterfalls
in this area, one of which has a pair of openings behind it. There's
also a closed gate at the bottom of some flooded steps. You will be
returning later to open it. For now, go to the corner to the left
of the waterfalls, climb onto the block there and take a standing
jump into the doorway. Follow the passageway to a room with a pool.
(This is the way you came in if you took PATH B.)
(****)
Swim to the platform in the middle of the pool and pick up the flares.
Get on the walkway with the gold door opposite the door with the torches.
In the corner is an alcove with a movable block.
Pull this block twice to open the gold door on this side of the room.
Head for the gold door you just opened. (NOTE: In the PC demo,
there is a tiger lurking
inside.) Enter and pull the switch
to open the trapdoor behind the movable block. Return there and drop
into the water below.
Swim forward and surface
in a room with a bridge-like walkway. There are
two switches here—one at each end of this walkway. One opens
the second gold door back in the pool room; the other opens the underwater
gates back into that room. Use both. (Note the differences here
between the full game and the PC demo, below.)
Go through the gold
door you just opened (the one opposite the empty alcove) and use the
switch there to flood the outdoor area.
Return there (or go for the first time if you haven't been yet) via
the doorway flanked with lit torches. Now pick up the walk-through
below at the *****.
PATH B INTO RUINS:
Swim across the lagoon to the corner where the ruins meet the rock
wall on the left. Here you'll find an underwater passage. Continue
until you can surface. Then climb up onto the walkway and use the
two switches. One opens a gold door in the next room; the other
opens the underwater gates into that room. Swim on through.
[NOTE: The switch
room is substantially different in the full game versus the PC demo.
In the demo, the switch room has only one switch on the walkway and
an underwater lever (on the left wall when facing the switch on the
walkway). If you choose PATH B, follow the underwater passage from
the lagoon, and immediately cut to the left so the current doesn't
sweep you into the next room. (If it does, reload a saved game or
pick up the walk-through above at the ****.) Don't
use the switch. If you tested the switch earlier, return it to its
up position now. This will close one of the underwater gates and open
the other, thus changing the water currents. Switch up = right gate
open; current flows from lagoon into room with gold doors. Switch
down = left gate open; current flows past underwater lever into room
with gold doors, preventing you from using the lever. Use the underwater
lever to open one of the gold doors in the next room. Then swim to
the other side of the switch room and let the current carry you in.]
If you want all the
kills, head for the outdoor ruins, where you can meet a couple
of tigers. To do this, go through the opening flanked by burning
torches. Pick up the walk-through above at the ***.
Otherwise, continue with the next paragraph.
Swim to the platform
in the middle of the pool and pick up the flares.
Go through the gold door you just opened (the one opposite the empty
alcove) and use the switch there to flood an outdoor area nearby.
To get there, go through the doorway flanked with lit torches.
If you didn't get the
save/power-up crystal here earlier, you
can do so now. Climb on the angled block below the two peaked windows,
take a running jump to the matching block ahead, then continue to
the crystal.
(*****)
Swim to the waterfall with the two stacked openings. Climb up, go
under the falls and climb the ladder to the higher opening. Exit and
go to the right. Climb up onto the ledge just ahead. Enter the short
passage on the left and use the switch
to open the underwater gate below. Exit the passage, dive into the
water, and swim down on the side opposite the waterfalls to find the
gate you just opened.
Swim through it and
follow the long, underwater passage until you can surface in a small
room. Kill the tiger waiting here. Then
search the two dark corners for some MP5 clips
and shotgun shells.
Climb up the ladder
to the roof. Here you'll meet another monkey
and find the INDRA KEY. If the monkey
grabs the key before you do, you'll have to kill it to get the key.
Go around the corner to emerge above the quicksand
area you saw at the beginning of the level. On the steps below is
another tiger. You may be able to kill
it from above. When it's dead, drop down and go to the bottom of the
steps. On the left of the quicksand trench is an alcove with some
shotgun shells. On the right is the keyhole
where you can use the Indra Key to open the door between the pillars.
Jump down into the quicksand and exit the level.
A cut scene ensues:
Lara emerges into a clearing where some tents and equipment are set
up. We hear a voice—apparently the same man leading the Antarctic
expedition in the opening movie—attempting to make radio contact with
this camp. A blond man staggers from one of the tents. He's obviously
unstable. Lara questions him about what he's doing there and reveals
that she's looking for the Infada artifact, which she hopes lies in
the ruins ahead. The blond man mentions "voodoo magic,"
but Lara is skeptical. She asks if there are others with him. He tells
her that two others, Randy and Rory, are inside the temple, apparently
buried under a mudslide. He wanders off into the woods, muttering
something about Lara probably not leaving the ruins alive. She doesn't
take much stock in his opinions and continues on her way.
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