| Kills:
15 Items: 48 plus 2 circuit bulbs, 2 mutant specimens, grenade
launcher, Desert Eagle pistol and the Hand of Rathmore Secrets: 3
(NOTE: The regular pick-ups in
this level will include the shotgun, harpoon gun, MP5 assault rifle, and
rocket launcher if you don't have them already.)
Pick up the harpoons
in the alcove. Exit the room and get some more flares
in the sunken windowsill on the left. When you pick them up, you see a
wide-angle view of the scuba diver in the room beyond. Continue along
the hall through the next doorway. On the left there's a door marked
"Restricted Area." This doesn't open yet. Follow the hall
around to the right. On the right side there are windows looking out
over the sea bottom. Here you can see a second yellow tunnel running
parallel to the one you're in. The second tunnel has a big hole in the
side.
FIRST
POOL AND SURROUNDING AREAS: Go through the door on the left. Kill
the sniper in the raised hallway across the
pool. If you don't get him, he runs off to the left. Go around the pool
and use the wheel on the wall. This opens
the "Restricted Area" door you saw earlier. (You can see this
happen through the window.) If the sniper is still alive, he'll come
through that door and around to where you entered the pool room.
Before going up to the ledge where the
sniper was, jump in the pool and do some exploring. To get oriented,
begin treading water facing the doorway where you came in. Swim down and
forward, under the yellow overhanging edge of the yellow structure, then
up to a rock ledge underneath some netting, where you'll find a bunch of
harpoons. Get them and swim back to the
pool to breathe.
This time start with the entrance behind
Lara. Swim down, then to the back left corner of the underwater area.
Swim up through the square opening, and pull the lever
in one corner to open the white bars. This draws the attention of a scuba
diver who comes out from behind the gate to see what's happening.
Harpoon him or swim through the connecting tunnel into the room he came
from, climb out of the water and shoot him from there. Pick up some
goodies around the edge of the opening: harpoons
and 3 boxes of shotgun shells. (NOTE:
If you don't yet have the SHOTGUN, you'll
get it here in place of one of the boxes of shells.)
Swim back to the big pool, climb out of
the water and exit into the hallway. Go to the right to the
"Restricted Area" door you opened earlier. Pick up a small
med-pack on the ledge just inside on the left and MP5
clips the far end of the hall above the pool.
SECOND
POOL (OUTSIDE CAGE): Near those clips is a short ramp above a pool.
Slide into the water, find the lever to the
left of the underwater gate and pull it to open the gate. This sets off
alarms and alerts 2 scuba divers. If you
want to, swim out of the cage, forward and up under the yellow
structure. Here you can climb out of the water and shoot the divers from
above.
Inside this room you'll find harpoons
and flares on the low ledges. Press the button
in one of the alcoves to open the white gate outside. Find the movable
crates (they're green) and pull the one on the right to the
right. Go around it and slide the crate on the left in either direction.
Go into the alcove behind it to pick up a small
med-pack and get a glimpse of a sentry on duty beyond. Notice the
goodies behind the fence in the corner with the yellow boxes. You'll be
getting them soon.
Jump back in the water and swim down
toward the cage where you entered this area. (If necessary get air
inside the cage.) Then swim up between the cage and the yellow
structure. Pick up Uzi clips on the yellow
ledge just above the cage door. Turn right and swim along the side of
the yellow structure into the square opening beyond. Follow the twisty
tunnel and pick up 2 bunches of harpoons on
the way. When you come out the other side, a pair of friendly dolphins
greet Lara. (This path is marked with red arrows in the diagram.)
The camera will show a wide-angle view of
this area as the current carries Lara to the left. Don't fight it. Look
for a square opening near the corner and swim inside. At the end of the
tunnel, go left and climb out onto a ledge. This is secret
#1, harpoons and 2
large med-packs—the goodies you saw from inside the crate room.
(NOTE: If you don't yet have the HARPOON
GUN, you'll get it here instead of the harpoons.)
Go back into the water and swim forward
to another opening where you can surface. If you linger near the
opening, one of the friendly dolphins will give Lara a boost onto the
ledge. (How cool is that?!) Immediately draw weapons to kill the sentry
you saw earlier through the fence. Take his MP5
clips. (NOTE: If you don't yet have the MP5
ASSAULT RIFLE, you'll get it here instead of the clips.) Then
jump off the ledge into the water, where you'll find more harpoons
and a small med-pack. The ledge is too high
to reach from the water, but there's a break in the netting at one end,
where you can swim back to the pool where you started.
Get air in the crate room. Now head for
the gate you opened before (using the button in the crate room): Start
with the green crates on Lara's right and swim down and straight ahead
to the gate. The current sweeps Lara up the tunnel into the next area.
THIRD
POOL (SEA CAVE WITH CRANE AND SUBS): Swim straight in from the
opening and up inside the yellow funnel to the crane control room where
you can get air. Climb out of the pool and pick up a large
med-pack and harpoons. If you look
out the window, you'll notice a sub descending and releasing 2
scuba divers. Also take note of the two receptacles, blue and
yellow, on the other side of the room.
You can swim down and draw the divers up
to this opening to kill them. Or go head-to-head with your harpoon gun.
After killing the divers get air and make a few forays into the pool for
goodies, coming back to this opening for air after each one.
First face the tunnel where you entered
from the previous area. Swim down toward it then up to the top of the
yellow structure to find some grenades.*
There's also a rocket on top of the metal
beam the crane is supporting.
(NOTE: The water currents on
the side of the control room near the small submarine prevent you from
swimming up on that side—and from reaching the sub.)
Take another swim from the control room
down toward the crane, then up the rock wall to the right of the crane,
where you'll find a small cave. Inside there are flares
and a CIRCUIT BULB. Return to the control
room for air.
Now swim down to the bottom then up the
rock wall, staying to the left of the crane as you pass it. Beyond the
crane there's a wide support pillar with round grates and the "Slinc"
logo on it. Swim past this toward a rectangular rock pillar. Now head
for the ceiling. Just above the rock pillar there's a small, square
opening in the cave ceiling surrounded by rusted metal. Swim in here for
air and pick up a small med-pack and a
second CIRCUIT BULB.
Swim straight down from the small opening
toward the globe light below and pick up a bunch of harpoons.
If you have enough air, turn left and swim back to the control room
(follow the globe lights along the sea bottom). Or swim back up to the
small opening first, then return to the crane control room.
Place the two CIRCUIT BULBS in the
receptacles on the wall. This opens a small, yellow door on the far side
of the underwater cave marked "Restricted Area." Swim down,
then up past the crane, following the globe lights on the sea floor
toward the door you just opened. When you near the large cave opening on
the right, the current sucks Lara down and you see another submersible
descending to deliver 2 more scuba divers.
If you need air, head for the small opening in the ceiling of the cave.
Then confront the divers.
When the coast is clear, approach the
small door you just opened but instead of going in, swim into the narrow
tunnel just to the right of it. This is secret
#2. Follow the tunnel to a cave and go straight through the
cave to an opening in the floor. Swim along this tunnel to a room where
you can surface and pick up 2 bunches of harpoons
and a small med-pack. Swim back out to the
secret cave and pick up the flares on the
bottom. Be careful when getting the shotgun shells
nearby. When you take them, a small submarine
speeds down the hill, hitting Lara unless she gets out of the way in
time. So position Lara facing either wall, pick up the shells and
quickly swim forward out of the way.
When the sub crashes into the wall, it
opens up a way into the cave beyond. Get air first if you need it, then
swim inside to find the rusted hull of a sunken submarine. Pick up the DESERT
EAGLE PISTOL and 2 sets of clips on
top of the sub. There's a small, square hole in the ceiling above the
left end of the sub where you can get air.
Swim out of the cave, turn right beyond
the small yellow sub and follow the tunnel out to the main cave. Make a
U-turn to the right and swim through the "Restricted Area"
door. The current will carry Lara along to the top of the passageway.
(NOTE: Alternately, after using
the CIRCUIT BULBS to open the door, swim directly to the door and go
through, avoiding the divers but missing the secret.)
CONTROL ROOM WITH RADAR
SCREEN/UNDERWATER AREA WITH SPARKLING MUTAGEN: Swim up to the yellow
opening at the top of the passageway and climb out into a hallway with
bars at the far end. About halfway down the hall on the left is a room
with a window and a locked door. Draw pistols and make some noise to get
the gunman's attention. Kill him when he
opens the door.
Go in and pick up a small
med-pack and flares inside on the
right, plus a bunch of harpoons behind the
radar screen. Mind the trapdoor in the middle of the floor. Press the button
near the door to open the bars at the end of the hallway.
(NOTE: If you fall through the
trapdoor, swim back to the yellow opening: Face the white building and
swim to the far right corner. Swim through the small, square opening
underneath the rusted metal support. Turn left and swim upwards.)
Exit the room, turn left and continue
into an enclosed walkway overlooking the sea floor. Each of the 2
red wheels on the right opens one of the small doors on the cave
wall outside, letting in 2 huge mutant fish.
If you like, you can turn the wheels one at a time so you don't have to
deal with both fish at once. (I was hoping they'd fight each other, but
they don't.) Continue along the hallway and pick up a rocket
and a small med-pack—and get a glimpse of
another rocket and the goings-on inside the RESEARCH LAB. (NOTE:
If you don't yet have the ROCKET LAUNCHER,
you'll get it here.)
Return to the control room and fall
through the trapdoor into the water. Harpoon the big fish, or get their
attention then swim to the yellow opening, climb out and shoot them from
the ledge with pistols. (The small opening from the control room into
the water is too far below the floor to climb out, though you can get
air here.)
Before going into the RESEARCH LAB, make
a few pick-ups: From the yellow opening, swim down and through the small
square opening back into the underwater cave. Swim in a little ways then
turn around. Swim behind the dark bluish rock to the right of the rusted
metal support. Here you'll find some harpoons.
Get air at the yellow opening or by swimming up the white funnel to the
opening below the control room.
Swim across the underwater area toward
the white enclosed walkway. Swim down between the leftmost support
pillar and the one next to it. Here you'll find a narrow tunnel in the
rock wall. Swim inside to get the attention of another mutant
fish. Draw it out into the open area to harpoon it. Or lead it
back to the yellow opening and kill from the ledge. After you've dealt
with the fish, swim back down the tunnel into a small room with a window
looking into the RESEARCH LAB. Pick up a large
med-pack, grenades and the loaded GRENADE
LAUNCHER.* This is secret
#3. Swim back out to pool and up the white funnel for air
when you're done, and if necessary between pick-ups.
Now head for the small square doors you
opened earlier using the wheels in the walkway. Swim through the door on
the right and pick up the MUTANT SAMPLE.
Swim through the left door, get another vial of MUTANT
SAMPLE and continue along the tunnel to the lab.
RESEARCH LAB:
Surface and climb out of the water. Follow the ramp down to a room with
tanks and cages containing various mutants. (NOTE: You can see
the area where secret #3 is located through the window. If you haven't
gotten it yet, you can still go back for it.)
Move the 2 green
crates. Underneath one you'll find Uzi
clips. Behind the other is a machine. Place one of the MUTANT
SAMPLES into this machine. Place the other sample into the identical
machine in the other corner. This causes water to flow into a pool
elsewhere. (Notice the goodies on the ledges in the cut scene.)
Return up the ramp to the pool where you
entered the lab. Go up the stairs, take out the gunman
on duty there and grab his small med-pack.
Follow the walkway around the edge of the pool. Climb to the upper
walkway and pick up the rocket you saw
through the fence earlier. Climb up to the small ledge above and get
some grenades. Then jump into the pool.
Pick up the HAND OF
RATHMORE artifact from the low pedestal. This opens the door in
the side of the pool. Get air if you need it, then swim through that
door into a dolphin tank. Pull the lever on
the left wall to open the door at the other end of the tank, letting in
a mutant fish. Harpoon it or lure it up to
the first pool, climb out and shoot it. Swim down into the mutant fish's
tank. You'll find Uzi clips on the bottom
of the tank at the far end.
Swim through the opening in the ceiling
of the mutant fish's tank. At the top, climb out onto a floating sub.
Step off the edge toward the inflatable boat to end the level.
*NOTE: Before getting the
grenade launcher, each time you pick up a pair of grenades it only
counts as a single item in your inventory. Once you get the launcher,
each pick-up counts as a two grenades, including the ones you've already
collected.
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