| NOTE:
In order to access this level, you need to find all of the secrets in
the game (or cheat). I don't condone cheating, but since people keep
asking, the PSX cheat is here. The PC savegame
is here.
Kills: 2 Items:
15, plus 1 Key and 3 save/power-up crystals Secrets:
0
(NOTE: On the PlayStation
version, you start this level with pistols only. The only weapon-pick
up is the UZIS. PC players carry over their weapons and ammo from
the Meteorite Cavern level.)
Walk-through:
As you slide down the chute, jump and roll to face uphill, and grab
the end of the slide. Let go and quickly press Action again to grab
a seam in the wall below the chute. Traverse to the left along the
seam until you can pull up into a crawlspace. (See this screenshot
for clarification.) Inside is a spiked area
with grates on the ceiling to traverse over it. On the opposite ledge
you'll find a save/power-up crystal and
flares. Traverse back to the crawlspace,
go through and safety drop to the ground.
[NOTE: If you miss
this pick-up and don't want to bother restarting the level, you can
also get another way: First, climb onto the cement block to the left
of the dome (left when Lara's back is to the entrance chute). Then
take a running jump to the flat spot on the dome just to the right
of the cement pillar. Turn right and from here take a running jump
to grab the crevice. Traverse to the left to reach the crawlspace.
See this screenshot
for details.]
Now you need to make
your way up to the top of the room via the suspended platforms, making
a couple of pick-ups on the way. Climb onto the cement block to the
left of the dome (left when Lara's back is to the entrance chute).
Pull up onto the platform above. Take a running jump to the L-shaped
platform ahead. Walk to the end and take another running jump to grab
the next platform. Go to the right end and again run and jump to the
next ledge. (The tall cement pillars are now on your right.)
Vault up onto the next
low ledge. Now take a standing jump from the edge of the ledge to
the angled platform ahead (the right side of this platform is flat
and has a railing across it). Pull up onto the platform above, then
the next ledge above that, where you'll find some Uzi
clips. (NOTE: For PSX players this will be the UZIS
themselves, rather than clips.) Safety drop twice to get back
down to the ledge with one sloped side. Jump up to grab the grate
above and traverse forward, past the railing. Drop to land on the
small square platform. Take a standing jump to grab the opening and
crawl in to get a small med-pack and
a save/power-up crystal. Crawl back out
and safety drop to the ground. (NOTE: This will lower Lara's health
by about 25%. You'll need full health before dropping through the
cathedral ceiling, so, unless you have others, hang onto the med-pack
until then.)
Climb/jump back up again
to the ledge next to the cement pillar. (Earlier you jumped from here
to the platform that's sloped on the left and flat on the right.)
Go to the right end and pull up onto the small, angled platform. Take
a running jump to grab the ledge ahead. Pull up and get some flares.
Turn around and take a running jump to land on top of the rightmost
of the two cement pillars. (Watch out for the support cable in between.)
DROPPING THROUGH
THE DOME INTO THE CATHEDRAL: Now, make sure Lara's health is
at 100%. You'll lose nearly all of it on this next maneuver. Walk
to the high side of the pillar and jump up to grab the grating. Traverse
to the middle of the last square of grating. Then drop onto the other
angled pillar. Slide back, grab the edge, and let go to drop through
the break-away tiles in the cathedral dome, to land on a catwalk below.
There's a large med-pack nearby for a
quick fix-up.
Turn so the lit chandelier
is on Lara's right, then take a running jump to the dark ledge ahead
to the left. Pick up the flares. Turn
left (toward the wall with only one stained glass window). Angle Lara
toward the pillar below, which is set forward from the ledge. Hop
back then take a STANDING jump to land on it. Climb into the hole
to get Uzi clips and another large
med-pack. (NOTE: There's another similar hole at the other
end of this walkway. It is blocked by a trapdoor, which you'll open
later.)
Stand on the pillar
where you landed when you jumped from above, and take a standing jump
to land on the BLACK-AND-WHITE TILED WALKWAY (on the left when you're
facing the wall with two stained glass windows). There's a hall with
a switch above, but you don't need to
go there yet. Safety drop down to the small black-and-white tiled
ledge. Turn around and take a running jump to grab the ledge on the
right side of the central structure. Pull up and climb into the slightly
angled alcove at the left.
Turn right and take
a standing jump to grab the crevice ahead. (NOTE: If you miss,
you can climb the wall of bookcases to reach the alcove with the switch.)
Traverse to the left, pull up and take the large
med-pack. Use the switch to open
a door down at ground level. Now safety drop to the ground and climb
up the bookcase on the opposite side of the room to the small square
ledge with the small med-pack. Then safety
drop to the ground.
Alternately, take a
running jump from the alcove with the switch to the suspended platform.
(NOTE: Be careful to angle the jump so you take off from the left
side of the alcove. That way Lara doesn't bang her head on the ceiling
and miss the jump.) Take another running jump to the tiled ledge
ahead where there's a small med-pack.
Safety drop to the ground. (NOTE: If you don't want to lose any
health, jump back to the suspended platform and drop form there.)
Now head for the door
you just opened (in the corner to the right of the pipe organ). Run
across the break-away tiles with spikes below.
Pull the switch to raise a panel with
bars above the black-and-white tiled walkway. Use the ceiling grates
to traverse back over the spikes. Then climb the bookcase on the left
wall to the BLACK-AND-WHITE TILED WALKWAY.
THE VAULT KEY &
ZIP LINE: Climb into the raised hallway and, if you didn't do
it earlier, use the switch to open the
door that will let you exit the level. Take a standing jump from the
opening to grab the ceiling grates. Traverse all the way to the left.
Let go and grab the ledge below. Pull up near the zip
line. Before sliding, climb the ladder behind you and get the
VAULT KEY. Climb back down and ride the
zip line across the room. Be sure to let go BEFORE the end to land
on the cement walkway. Otherwise, Lara will slide down a chute
and fall to her death.
CRUSHERS AND BURNERS
AND DUCTWORK (OH, MY!): Turn around and take a standing jump over
the spikes to grab the crawlspace on
the left. Crawl through and drop into the opening behind. A concealed
door in the bookshelf opens. Go through it and follow the passage.
Drop onto a ledge near spikes. Pick up
the small med-pack. Then stand at the
RIGHT SIDE of the ledge and take a standing jump to grab the ceiling
grates. (Lara will still take some heat damage, but if you traverse
across the left side or center, Lara will catch fire when the flames
ignite). Traverse over the spikes, and let go when you hear a "clank"
to drop into a pool between the spikes and the burner.
Swim through the tunnel,
past the crusher. Climb out of the water
and crawl through the low opening ahead. Push the button
there to open a trapdoor above. There's also a small
med-pack in the hole above the crawlspace where you came in.
Crawl back out and climb the grating ladder.
Take a standing jump,
pressing Action to lower the arc, to get over the orange trapdoor.
(If Lara falls through, she'll slide onto the burner
below. You can jump into the water to put out the flames, but you'll
have to swim past the crusher again to get back to the ladder.) Continue
forward, into the main room. The door will close behind you. Pull
up onto the pillar on the right.
THE VAULT: Drop
through the trapdoor you just opened into the water below. Climb out
in a room with a locked door and two grated alcoves. Shoot out the
grating on the left alcove to get some flares.
The right alcove has a switch that opens
a door so you can get back into the main room. This switch also turns
on alarms and arms the nearby blade trap.
You can avoid this alcove altogether if you pulled the switch in the
alcove above the BLACK-AND-WHITE TILED WALKWAY to open the exit.
(*
NOTE: If you didn't pull the switch to open the exit, you'll need
to go back to do that. Use the switch in the blade alcove to open
the door up above. Exit the blade alcove and find the opening in the
ceiling in the corner to the left of the pool. Climb the grating ladder,
crawl through the crawlspace, and follow the passage through the silver
door back to the main room. Climb the bookcase on the opposite side
of the room to reach the BLACK-AND-WHITE TILED WALKWAY. After pulling
the switch to open the exit, climb back down and return through the
silver door and down the grating ladder to the VAULT.)
Use the vault key to
unlock the door. There's a large med-pack
inside in the left corner. On the right is an opening above water.
Below is a roughly H-shaped network of underwater passages. Jump in
and swim to the left. When you reach the middle of the passage, turn
right, continue straight to the T intersection, then make another
right. At the far end, you'll find a save/power-up
crystal. Turn around and swim back down the straight passage
to the end, where you can surface. There's a guard
here, along with his dog. Climb out and
kill them. (Or, if you're playing on the PC and have harpoons left,
you can shoot from the water.)
Climb the ladder, through
the trapdoor you opened earlier, and approach the room full of goodies
to end the level. (NOTE: If the trapdoor is closed, you'll need
to open it. Swim back to the vault and follow the note above at the
*.)
You can start a new
game now if you want to have all weapons and unlimited ammo, but you
might want to review the bug
warning about the 'second time through' first.
|