| Kills:
7 Items: 2, plus the FOUR ARTIFACTS Secrets:
0
Objectives: Get
the four artifacts back, defeat Willard, climb out of the cavern and
highjack a helicopter to get the off this big iceberg.
Walk-through:
So you're trapped in a huge round room with narrow, sloped walkways
above searing lava. Your former employer
has turned into a huge insectoid mutant
that shoots deadly energy bolts, and no matter how hard you hit him
he just won't die. What's a girl to do?!
Remember that one shot
from Willard is all it takes to kill Lara, and he NEVER misses. So,
above all, don't let him get off that one shot. Try to stay on the
opposite side of the crater from him. He won't fire as long as you
are anywhere within the ring around the crater (i.e., if Lara steps
across the white markings on the floor at the entrance to each "spoke,"
he will zap her). However, he can also kill her by batting her around
with his spider feet. So keep him moving. If he gets too close, change
direction, and try to stay on the opposite side of the crater from
him. As you do this, continue to shoot at him. The obvious weapons
of choice would appear to be the grenade and rocket launchers. However,
these can be difficult to aim while moving. If you have any clips
left for the Desert Eagle, I highly recommend using it, since it auto-aims
well.
Shoot Willard until
he's stunned. (It takes several grenades or rockets or about a dozen
Desert Eagle rounds.) If you've done the difficult part and stayed
on the opposite side of the crater from him, then it'll be fairly
easy to roll and sprint down the nearest straight path toward an artifact.
Pick it up, roll and sprint back toward the center. (If Willard is
just getting up as you're coming back toward the center, save your
game. Use a different slot just in case you've misjudged. If he's
powering up to fire, then it's already too late. Reload and try again.)
Repeat the whole thing
again for the three remaining artifacts. The last one will probably
be the most difficult, since you'll have to get him to lie down on
the far side of the crater from it. But once you have all FOUR
ARTIFACTS, the meteor will fall back down into the crater,
and Willard will become vulnerable. Now pull out the big guns and
finish him off.
UPDATE: Several
players have sent in refinements for this strategy. The one that proved
the most consistently useful (at least for me) came from Kuerass in
Germany:
Upon entering the circle,
draw the Desert Eagle and start the chase. I like to go counterclockwise,
heading from the starting point to the right. Pass three straights
RUNNING, then two SPRINTING. (If the entrance is at the 12 o'clock
position, you're now at 9 o'clock.) Turn, aim, hit that trigger and
don't let go 'til he got at least 12 rounds. He'll probably get pretty
close to Lara but he won't fire as long as you're within the circle
around the crater. The idea is to not go on until he actually goes
down, so that he ends up falling down BETWEEN two straights (at roughly
10 o'clock). That'll give Lara a little extra time in the straight.
Run to the opposite
straight (3 o'clock) and when Lara auto-aims him again, keep firing.
When Willard gets up, he'll be less than a half-circle from Lara,
but he'll still give chase counter-clockwise. He shouldn't reach the
next straight (9 o'clock) before being stunned again. Now, roll, sprint
in, get the artifact, roll, sprint out and repeat the whole exercise—run
past three straights, sprint to the second, etc., and you'll be able
to get each of the artifacts in order.
When Willard finally
explodes, go toward the hallway flanked by two ladders. Take a running
jump from the circular walkway to grab one of the ladders. Climb up
until Lara's hands are level with the ledge. Climb sideways as far
as you can toward the ledge and pull up. (Or, climb the ladder to
the area with the carved face and back flip onto the arm of the statue
behind. Then take a running jump to the ledge.) Go through the doorway.
(The slope ahead is where Lara entered during the last cut scene.)
Follow the passage on the right to emerge on a ledge above the crater.
Use the handholds on
the ceiling to traverse to the next rock ledge. Go to the end and
take a running jump to the ledge on the right. Climb onto the ledge
above. Turn around and take another running jump to the thin, square
ledge below the rim of the hole. Climb up through the opening and
go around the edge of the hole to the tunnel in the snow. Slide down
the slope and follow the passage to the compound.
Two
armed guys in white suits are waiting there—one ahead, the
other on the left. If you want all the pick-ups, the one on the left
has a large med-pack, the one ahead Desert
Eagle clips. Be careful when you approach the body with the
clips; there's a guy with a flamethrower
in the alley waiting to attack. Three more enemies
emerge as you explore. (NOTE: You can press the button
on the side of the building, but the door is already open and there's
nothing inside.)
When you're ready, go
through the alley at the open gate and around to the fenced-in area
where the helicopter lands. As you approach, the gate opens. Enter
to finish the level.
After a brief but
action-packed FMV sequence, the credits roll. Then, following the
final statistics screen, if you've found at least 59 secrets, you'll
be given an opportunity to play the bonus level, All Hallows. If you
start a new game now, you'll have all weapons and unlimited ammo.
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