| Kills:
90 Items: 24, plus 2 keys, 4 Oceanic Masks, plus 5 save/power-up
crystals Secrets: 3*
*The number of kills
varies greatly depending on how long you take to get through certain
areas. See the note on WASPS, below. Also, if
you use grenades to kill the mutants, you may get an inaccurate count
on the stats screen at the end of the level. Note that one of the
regular pick-ups here will be the ROCKET LAUNCHER if you didn't get
it in a previous level.
There are several
possible routes and sequences of doing things in this level. One possible
sequence, which will allow you to get all of the secrets, is described
here.
Objectives: Explore
the courtyard of the ruined city to find the key and switches that
will let you access the rest of the level. Cross over two bridges
(one is broken), to the next area. From here you'll need to do two
separate side "missions"—one to find a key, the other to
find four masks. You'll need all of these items to open the level
exit.
Walk-through:
Go through the metal door into the ruins. You'll find yourself in
a COURTYARD of sorts with a tall, square pillar and several doors,
gates and hallways.
First, go to the far
left corner, up the ramps to a large alcove with a ladder. Climb up
and follow the passageway to a switch
with a window-type opening on the right of it. Pull the switch to
open a door below. Continue along the hall to the left of the switch
until you come to another opening—this one above the tall pillar in
the courtyard. Stand toward the right side of the opening where the
ceiling is higher. Then take two steps back from the edge and a standing
jump to land on top of the pillar. Turn right and take a running jump
to grab the ledge on the right with the save/power-up
crystal and rocket. (NOTE:
If you don't have the ROCKET LAUNCHER
yet, you'll get it here instead of the rocket.) Safety drop down.
Now go to the door you
opened with the switch. It's at the top of the ramps near the ladder
you climbed earlier. Take a standing jump to grab the right side of
the doorsill. Inside you'll find the FIRST ULI
KEY. Use this in the lock at the far right side of the courtyard
to open the gates there.
Go through the gates
and climb the ladder. You can use the switch
nearby to open the gate leading into the hallway where you were earlier,
but this isn't necessary. Go outside through the opening on the left
onto the ledge. Throw the switch. (This
doesn't do anything until you pull the next switch below.) Climb back
in and go forward to the end of the hall. Slide down the ramp and
use the switch to open the carved double
doors leading back into the courtyard. (If you pulled the other switch
above, this switch will also extend a ladder in the room where you'll
go next.)
Cross the courtyard
to the far left corner. Go through the doorway into a room with
5 buttons on a high ledge. Climb the ladder you just extended
and press the first, second and last switch from left to right. This
opens the gate below. Drop down and go through.
[NOTE: Several
people have asked if there is a solution to the 5-button puzzle other
than trial and error. The best solution I've heard comes from Jeff
Reid, who notes that the symbols on the blocks behind each switch
could represent living things in a food chain: hunter, elk, trees,
birds, fish. If you read each set of symbols from top to bottom, all
but the 3rd and 4th sets make sense (3rd—trees don't eat elk; 4th—fish
don't eat birds). That works for me.]
BROKEN BRIDGE: High
up in the cave wall on the right is a GIANT WASP HIVE. When you walk
out onto the bridge the giant wasps begin
to swarm out. They keep coming as long as you remain on the bridge
or until you've killed about 21 of them. (See note on WASPS,
below.) You can either kill them as they emerge from the hive, or
continue along, killing the wasps as you go.
(NOTE: The following
description, leading up to the first secret, is also shown in this
series
of screenshots.)
When you reach the gap
in the bridge, turn left and take a running jump to grab the opening
of the snowy alcove in the cave wall containing a save/power-up
crystal. Jump onto the top of the pile of snow at the left
side of the opening (when facing the bridge). Grab the stone ledge
above and pull up. From here, face the bridge and look up beyond the
arch on the right. You'll be able to see the HIVE from here. If you
want all the secrets, that's where you're headed.
First, take a running
jump to grab the left archway, then pull up. (NOTE: If you don't
want the secret, you can safety drop down from the back of the arch
and pick up the walk-through below at the **.) This
next bit involves two invisible platforms.
A light source, such as pistol fire or a flare will illuminate these.
Once you get onto one of them, light a flare and drop it and you'll
be able to see it clearly. This will help you to set up the next jump
and keep you from stepping off accidentally. Watch out for any stray
wasps, since they are capable of knocking
Lara off the ledges.
The first invisible
platform is between the two archways above the gap in the bridge.
From the corner where you're standing, angle Lara to face the left
corner of the opposite arch. Take a running jump to land on the invisible
block. Take a standing jump from the edge of the invisible block to
the corner of the arch. Back up to the edge (the hive is on your left)
and take a standing jump-grab over the peak to the other triangular
flat spot. Turn left toward the hive opening. Take a standing jump
from the edge to the next invisible platform.
Take a final running jump into the hive opening.
Pull up, and go inside
for SECRET #1. The goodies include
a small med-pack, Desert
Eagle clips and grenades. Watch
out for the deep pit and, if you didn't
kill them all yet, more wasps. Follow
the same path back to the archway on the far side of the bridge. Safety
drop down off the back.
(**)
SECOND BRIDGE: Continue to the far wall. Pick up the small
med-pack in the narrow cave on the left. Then head through
the tunnel on the right. When you walk out onto the bridge in the
next area, 2 extremely big and scary mutants
come running out of the building on the other side. They shoot balls
of energy, so keep moving! To dispose of them quickly and easily,
hit each one with a couple of grenades while side flipping from left
to right. You'll need to be careful not to accidentally fall off the
edge, but there is a nice, fairly safe ledge below the bridge on the
left near the end where you enter.
Once they're dead, cross
the bridge. Before entering the building, take a look over the left
side of the bridge. Below you'll see a square, gray door. This is
the location of SECRET #3. You'll be back a bit later on to get it.
ROOM WITH SWINGING
BURNERS IN THE DOORWAY: Now go into the building and carefully
run past the swinging burners. Don't
loiter in the next room. There's a small room above, which is SECRET
#2, but you can't reach the ladder to get to it yet. About 6
wasps will emerge from the crack at the top of the room. You
can stop to kill them, or continue to the right and up the stairs
to the next area. (Or, if you like, you can go down the stairs
on the left and do the ROOM WITH FOUR GATES and the ROOM WITH HINGED
LEDGES now, but I have included it near the end. See below.)
ROOM WITH PILLAR
OF LIGHT: Here you'll find a cross-shaped walkway with a PILLAR
OF LIGHT at the intersection. Do not step into the light, or Lara
will fall through the opening and burn to death.
There are four doors—one at the end of each walkway—flanked by carved
blocks depicting one of the four ancient elements: earth, air, fire
and water. You can enter these areas in any order you choose. I'll
describe them in order clockwise. The two stairways flanking the EARTH
walkway lead down to the base of the PILLAR OF LIGHT. There are four
receptacles here—one for each of the OCEANIC MASKS you'll find in
the four elemental areas. There's also a small, square gate, where
you'll re-enter this room later, and a tall, silver gate which you'll
get to near the end.
THE EARTH ELEMENT
AREA: Enter and walk into the quicksand.
Stay to the right and keep moving, and you'll be fine. As you go along,
5 wasps fly in from above. You'll probably
need to turn around to shoot at them, but you can keep walking backwards
as you do. When you come to an alcove on the right with steps leading
up, climb out of the quicksand. Turn around and take a standing jump
from the left edge of the lowest step to the sloped block on the right
of the step.
Take a standing jump
over the quicksand to the rock pile. Now turn left and look for an
opening in the left cave wall just below the rock bridge. Take a standing
jump back over the quicksand to the triangular ledge at the far corner
of the rock pile, just below that opening. Climb into the opening.
Take the small med-pack and throw the
switch. This drops a block from the ceiling
of the first room after the swinging burners that will enable you
to get SECRET #2. Climb out and return to the steps out of the quicksand.
(BUG NOTE: Be sure to pull the switch
only once. See the note under SECRET #2, below at the ***.)
Climb the steps and
follow the path. Go right at the fork (along the path with the torch),
and kill the wasp. This will save you
some trouble when you return this way later. Continue along the path,
cross the bridge and take the first OCEANIC
MASK from the pedestal.
This will start an earthquake
that continues until you leave the area. WALK back along the path.
If you go slowly and carefully, the falling
rocks should land in front of Lara, instead of on her.
When you reach the fork, go left (past the torch) and take a running
jump across the gap with lava below.
Go forward and to the
right, down the steps to where the quicksand used to be. Now it's
a deep chasm. Take a running jump from
the bottom step over the chasm. When you land, immediately hop back
and grab the edge to avoid more falling rocks.
Pull up and take a standing jump from the right side of the block
to the next flat ledge around the corner. Walk to the end of the ledge.
Then take another running jump to the ledge at the far right. (Watch
out for the overhanging rocks on the right.) Immediately run into
the hallway on the right so Lara doesn't get squashed by still
more falling rocks.
Once inside the hallway,
jump to grab the ladder on the right. Climb down and follow the passage
to some swinging burners. Carefully pick
up the Desert Eagle clips in the alcove
on the right, then run past the burners to a switch.
Pull it to open the trapdoor abovbe the ladder on the left. The trapdoor
is on a slow timer, but you shouldn't have any trouble getting through
before it closes. When it does, go through the small, square gate
(it opens as you approach) and return to the room with the PILLAR
OF LIGHT. (NOTE: There may be a stray wasp
or two waiting for you if you left the room below without killing
all of them, so keep your eyes open. Also, you can get SECRET #2
now if you like. I have included it later on, to save a trip downstairs.
See below at the ***.)
THE AIR ELEMENT AREA:
This is basically a big maze. I have included the diagram below to
help you navigate. The shortest route is marked in red, but if you
explore a bit, you can pick up five items—2
small med-packs, flares, Uzi
clips, shotgun shells and grenades.
The only danger is a single wasp at the
far left corner in the area with the movable
block. If you get lost, just keep on in a consistent direction—e.g.,
always keep the wall at your right hand and turn only when you reach
a dead end.
The goal is the ramp
at the far right corner. This leads up to a room with three other
ramps rigged with spiked wooden cylinders.
Avoid the center ramp, which leads down to a lava
pit. Walk up one of the side ramps. When the cylinder starts
to roll, side flip to the other ramp. Then quickly side flip back
to the first. Keep going and repeat the side-flip-back-and-forth for
the next set of cylinders. Continue to the top. Take the OCEANIC
MASK from the pedestal and run through the door on the right
(behind the statue). It's timed to close quickly once you step off
the pedestal, but getting back on the pedestal will open it again.
Stand in the corner
and let the door close behind you. Go down the ramp, jump into the
pool and swim back to the hallway behind the PILLAR OF LIGHT room.
Go through the small, square gate to return there. Now, choose another
door.
THE
FIRE ELEMENT AREA: The passage from the entrance widens into a
large cave with a pool of that weird, yellow
lava (or whatever it is). There are a number of square pillars
standing in the pool. Some of these have burners
on top, which ignite when Lara stands on or jumps over them. The diagram
at right shows a safe path across. (NOTE: There's also a map carved
into the ceiling of the cave. If you climb on the block and light
a flare, the "safe" blocks on the map will glow, as in this
screenshot.)
Start on the left side
and take a running jump to the closest block on the left (#1). From
there, take another running jump over the next pillar to land on the
pillar against the far wall and a little to the right (#2). Turn right
and take a running jump to grab the next pillar (#3), which is also
against the left wall. Pull up and turn to the right. Take a running
jump to land on the block with the large med-pack
and shotgun shells on top (#4). This
block will ignite after a moment, so grab the items and quickly
back flip onto the previous block (#3). Now take a running jump back
to the pillar where you got the goodies, and another running jump
to the ledge near the exit. If you aim the jump onto the pillar so
you land at the right side, you can turn, run and jump, without having
to set it up first.
The carved tile just
inside the doorway is a trapdoor. There's a large
med-pack beyond but it's impossible to get it without being
flattened by the rolling spiked cylinder.
(NOTE: I had originally
thought it impossible to get this item, but several people wrote to
tell me how. It can be done by exploiting a bug in the game. First
trigger the cylinder and jump to safety. Then face the cylinder, move
as far to the left and as close to it as possible. Turn 180 degrees.
Jump backward a number of times and Lara will gradually slide into
the cylinder. When you have reached the centerline of the cylinder,
turn 90 degrees to the left and do forward jumps. Once Lara is over
the med-pack, pick it up. Use the same technique to get out of the
cylinder again.)
Fall through the trapdoor
and slide down the chute into the next room. Here there are 4
fire-breathing mechanical statues above a pool
of lava. Between the two statues on the right is a ledge with
a switch. At the opposite end of the
room is the exit gate. To get to it, you'll need to jump across a
series of 3 invisible platforms without
getting barbecued. Here's one way: Take a standing jump from the walkway
to grab the first invisible platform. DON'T PULL UP IMMEDIATELY. Watch
the flame on/flame off sequence. Just BEFORE the flame goes out, begin
to pull up. By the time Lara is standing, the flame will be out. Take
a standing jump to grab the next invisible platform. (You don't need
to walk to the far edge first.) Repeat this sequence to get to the
third block. While hanging, traverse to the left corner. Watch the
flames and pull up just before they go out. Turn to the right and
take a running jump over to the ledge with the switch.
Pull it to turn off the statue nearest the exit. Turn around and,
when the flames go out, take a standing jump to grab that third block
again. Traverse to the left, wait, pull up, turn right and take a
final running jump to the ledge by the exit.
DON'T RUSH IN. There's
a swinging burner just inside. Go around
it, climb onto the platform from the side and get the OCEANIC
MASK. Exit through the door on the right (behind the statue).
It's timed to close quickly once you step off the pedestal, but getting
back on the pedestal will open it again.
Stand in the corner
and let the door close behind you. Follow the passage to the gate
on the left. This opens automatically, bringing you back to the room
with the PILLAR OF LIGHT. Now, go upstairs and choose another door.
THE WATER ELEMENT
AREA: Enter and approach the first pool. Below are two rotating
wheels, each with three scythe-shaped blades
on it. Safety drop into the water between the blades. Roll and swim
up to the ledge in the center. Pull up onto the ledge and immediately
crouch to avoid the blades. Crawl forward into the passageway. At
the bottom of the water-filled shaft beyond is a large
med-pack.
Crawl back out to the
ledge and safety drop into the water. Roll and carefully swim down
past the lower blade wheel. Go through the opening at the bottom center
and follow the tunnel to a room with FOUR SQUARE OPENINGS and a rotating
blade wheel.
Swim into the LEFT OPENING
to get air. Pull the lever, which opens
a door inside the rightmost opening of the four. This door is timed,
so roll after pulling the lever and don't hesitate too long at the
blades.
Once inside the RIGHT
OPENING, swim up to the top for air. Below, on each side, is a blade
wheel, then a ledge, then another wheel.
The outer wheels start to spin when you approach. Get the
Desert Eagle clips from the one ledge if you like. Get the
Uzi clips on the other and continue past
the second blade wheel on that side to an alcove with a lever.
(It's at the top right if you're facing that wall.) Pull the lever
to open the gate at the bottom center of the same wall. Swim down
through it, climb out of the water and get the OCEANIC
MASK.
Use the switch
in the alcove to the side of the mask platform to open a door down
in the room with the FOUR SQUARE OPENINGS (and get the save/power-up
crystal). Swim back to the previous room and keep going forward,
hugging the bottom to take the least damage from the blades. Go through
the opening straight across the room at the bottom center. Follow
the underwater tunnel to the right, then down. Pull the lever
on the left to open a gate ahead, roll, and continue on through the
narrow crevice on the left. Pick up the MP5
clips on the bottom, and swim forward then right. Now you're
back in the room with the FOUR SQUARE OPENINGS. Go through the one
on the BOTTOM. (NOTE: You can stop and get air in the top opening,
but if you're fast you won't need to.) Continue along the underwater
passage (the current will sweep you along) until you can surface in
knee-deep water.
Wade forward, go into
the water on the other side. Then swim down and forward, through a
small opening and up a long shaft to an alcove with a switch.
Pull it to fall through the trapdoor below into a hallway. Head to
the left, through the gate on the left, which opens automatically.
Now you're back in the room with the PILLAR OF LIGHT.
WHEN YOU HAVE ALL
FOUR OCEANIC MASKS: You can place them in the receptacles around
the base of the pillar of light. Or, wait until you get the SECOND
ULI KEY as well.
(***)
From the PILLAR OF LIGHT ROOM, go down the stairs where you entered
(next to the Earth gate). If you pulled the switch in the Earth area,
there is now a movable block in the middle
of the floor. Kill any leftover wasps
as you climb onto the block and jump to grab the ladder. Climb up
to the opening and enter the room. Jump past the swinging
burner and crawl into the alcove to get a large
med-pack and save/power-up crystal.
Climb out the way you came.
(BUG
NOTE: It's possible to come to this point and find that the block
you need to climb on to reach the ladder is not solid. As far as I've
been able to tell, this is a bug triggered by pulling the switch in
the EARTH ELEMENT AREA more than once. There are a couple of alternatives
aside from loading an earlier save or restarting the level. If you're
playing on the PC, you can download this savegame,
with Lara entering the secret area. On PC or PlayStation, you can
try using the corner bug to obtain the secret, as shown in this series
of screenshots.)
If you haven't got all
four OCEANIC MASKS yet, return upstairs and choose another door. If
you have, proceed downstairs to the ROOM WITH FOUR GATES. (These stairs
are on the opposite side of the room from the stairs leading up to
the element areas.) Pull the switch to
open the gate and enter cautiously.
ROOM WITH FOUR GATES:
Three of those huge mutants are waiting
for you inside. One comes out of the gate opposite as you enter. Two
more emerge from the side gates when you reach the center of the room.
You can devise your own strategy, or try this: Kill the first with
your weapon of choice, while jumping up and down to avoid the fireballs.
Then go to the middle of the room to release the other two. Quickly
retreat to the entrance and climb the ladder on the left (when facing
the entrance gate). Once up on the ledges you can crouch near the
wall and shoot the mutants from relative safety. When the coast is
clear, climb down.
Alternately, after killing
the first mutant, you can go into one of the side alcoves, which will
release the mutant on the opposite side. Kill it, then go to the other
alcove side to release the last one.
Pull the switch
in the left alcove. This raises a platform above and to the
left of the gray stone block in the mutant room. Climb onto the block,
jump to grab the ledge and pull up. Follow the upper ledges around
to the right to a small opening. Crawl through to the next room.
ROOM
WITH HINGED LEDGES: The diagram on the right may help clarify
my descriptions of this room. The switches are numbered in the order
you use them. The square, hinged ledges are indicated by letters A-F.
Approach the first swinging
burner. Stand to either side and jump or crawl past it. Turn
to the left and take a running jump to the ledge behind the second
swinging burner. (Start to run when the burner is farthest
to the left.) Crawl into the alcove and pick up Uzi
clips and flares. Crawl out and
take a running jump back to the first walkway with the swinging burner.
From here, take another running jump to the ledge ahead. Crawl in
and pull switch #1. Along with switch
#2, which you'll get to in a moment, this raises the two ledges below
switch #2—labeled B and C in the diagram.
Crawl out of the alcove
and take a running jump to the ledge ahead on the right (opposite
the one where you entered). Go into the alcove and pull switch
#2. This lowers ledge A, below the long ledge with two statues.
And, if you already pulled switch #1, it raises ledges B and C. Exit
the alcove, turn right and hop down the steps to the corner ledge
(B). Turn around and take a running jump to the next ledge (C) and
a standing jump down to the rectangular pinkish stone ledge in the
corner. Turn right, back up to the wall and take a standing jump to
land on the raised block next to switch #3.
Be careful not to drop
down onto the lower pinkish ledge or the walkway near the carved double
doors (the areas colored ORANGE in the
diagram). If you do, giant wasps will
swarm out of the hive above the pool. (See note on WASPS,
below.)
Use switch
#3 to raise ledge D (just above in front of the switch). Climb
back onto the block at the left of switch #3. Take a standing jump
to grab the pinkish rectangular ledge. Pull up, turn around and take
another standing jump to grab ledge D, near switch
#4 (above the switch you just used). Pull up, throw the switch
and either side flip quickly to the left to land on the rectangular
ledge, or fall onto the block below as the ledge drops and jump back
to the rectangular ledge. Switch #4 also raises ledge E below the
end of the walkway spanning the room.
To get there, you'll
first have to raise ledge A again. Jump and grab ledge C (below switch
#2) and pull up. Then take a running jump to the corner ledge (B).
Turn around and jump up to grab the step. Pull up and climb up to
switch #2. Use it again (put it in the up position) to raise ledge
A (below the ledge with two statues). This also lowers the two ledges
below (B and C), but you don't need them anymore.
Crawl out and go down
the two steps on the right. Turn left and take a standing jump to
ledge A. Take one step back from the edge and then a standing jump
to land on ledge E (under the walkway). Jump up to grab the handholds
on the underside of the walkway. Traverse across to the alcove with
switch #5. Pull it to open the exit doors
and raise the ledge (F) just outside this alcove. Take a standing
jump to land on that ledge, then pull up onto the walkway. Now you're
ready to go for the THIRD SECRET.
(NOTE: If you're
not interested in getting the secret, don't bother pulling the last
switch. Just climb down and exit to the room with shallow pools, where
you'll get the SECOND ULI KEY. Pick up the walk-through below at the
****.)
Go into the hall at
the end of the walkway. There you'll find switch
#6. This opens the door below the bridge way back where you
killed the first two giant mutants. The door is timed, so you have
to hustle. Even if you jump over the pink walkway near the door, you'll
encounter giant wasps throughout this
run. (See note on WASPS, below.) Don't stop to
kill them or you won't make it in time. Either shoot as you go or
just out-run them.
The sequence with hints:
SAVE YOUR GAME. Pull the switch. Press Look and Roll. Run along the
walkway and cut to the left toward the wasp hive (the crack in the
wall). Press Action as you run off the ledge so Lara lands in the
pool of water below. Roll underwater and climb out of the pool. Run/jump
to the double doors.
(NOTE: Also, if you're
having trouble angling the run off the walkway so that Lara lands
in the pool, first check out this series of screenshots.
If it's still not working, try this instead: First raise ledge D again.
Make your way back up to switch #2, pull it to raise ledges B and
C. Then use these to get back down to switch #3 and pull it. Climb/jump
up to ledge D, take a running jump to grab ledge F, pull up, then
pull up onto the walkway. Save your game and pull switch #6. Run out
of the hallway, side flip to the right to land on ledge D below, side
flip to the right again to land on the stone ledge, then jump forward
to the ground near the doors. Lara will take a little damage.)
Run/sprint into the
next room (where there are many shallow pools) and along the left
wall. At the far left corner is a small room with a ladder. Climb
up, dismount on the left side and pull the switch
to open the gate.
Run through the PILLAR
OF LIGHT room and sprint up the stairs. Go through the doorway on
the right of the Earth gate. After the first turn in the stairs, sprint
down through the room with the movable block (if you dropped it to
get the second secret) and to the left. Run carefully past the 2
swinging burners. (If you've done well and not run into anything
yet, you'll have time to hesitate a little here.) Run/sprint to the
far end of the bridge and run off the right side to land on the block
below. Turn right and run/jump/slide down the snowbank and dash through
the door (which I hope is still open).
Unless you're brilliant,
you'll make some mistakes and hesitations the first time through.
Even so, don't reload yet. Continue to the switch that opens the gate
to the PILLAR OF LIGHT room. Then you won't have to do it again the
next time through, saving precious seconds. Climb back down, killing
wasps as you go. (NOTE: You can also
skip down to the section on the ROOM WITH SHALLOW POOLS/SECOND ULI
KEY below and get it now if you like.)
To get back up to the
switch that opens the secret door, pull the lowest switch (#3), climb/jump
to the platform it raises (D), take a running jump to grab the ledge
below the walkway (F), and pull up. Now save your game and try again.
The second time through, you might also want to save your game at
the pillar of light room if you've made good time.
When you make the timed
run successfully, you can claim SECRET #3—the
last of the game—a save/power-up crystal,
Desert Eagle clips and a large
med-pack. If the door closes, use the
switch twice to reopen it. Return via the pillar of light room
to the room with many pools.
(****)
ROOM WITH SHALLOW POOLS/SECOND ULI KEY: A number of giant
wasps will be swarming around, so just deal with them as best
you can. (See note on WASPS, below.) The SECOND
ULI KEY is on a shelf in the room in the left corner (when
facing the door leading back to the ROOM WITH HINGED LEDGES). The
room next to that (left side, near deeper pool) and the room in the
right corner each have a giant mutant
lurking inside. You can draw them out one at a time or avoid them.
Once you have the key, climb the ladder to the PILLAR OF LIGHT ROOM.
Use the Uli key in the
lock near the silver gate. (If you didn't get the third secret, you'll
also need to use the switch to open the
silver gate so you can get in.) If you have already put the four masks
in their proper places, using the Uli key will turn off the PILLAR
OF LIGHT, revealing an opening below. Drop into the opening and slide
down the ramp to end the level.
A cut scene follows:
Willard uses the artifacts to raise the meteor from its crater. Then
he falls into the pit and begins to change. Get ready for the final
battle....
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