| Kills:
17 Items: 23, plus a CROWBAR, BATTERY, WINCH STARTER and 5 save/power-up
crystals Secrets: 3*
*The number of kills varies
depending on the actions of your enemies (the mutants) and allies
(the white-suited guys with flamethrowers). There are also several
places where you can avoid confrontations and continue on.
Objectives:
Get into the heart of the mines to the mine car junction. Ride each
of the three cars through different areas of the mines. In one area
you'll get a crowbar, which will help you get a battery. In another,
you'll find a winch starter. Use the battery and winch starter in
the third area to fire up the winch. This will enable you to get to
the excavation site and exit to the Lost City of Tinnos.
Walk-through:
Climb out of the elevator shaft and crawl along until you can stand.
Now you're in a square hallway with three automatic doors. If you
keep walking you'll go around in circles forever. Instead, refer to
the diagram at right. As you exit the first crawlspace, you see a
closed door on your right. Head to the left. When you step on the
area of floor marked 1X in the diagram, you'll hear a door closing
elsewhere—that's the third door (D3). Walk to the corner and turn
left. As you step forward (to 2x), the door ahead (D2) will open.
Go forward and round the next corner. When you step forward (to 3x),
the door ahead (D3) opens. In the process it covers up the second
crawlspace on the right wall. When you pass the door (and step on
4x) the door at the start (D1) opens. Go around the corner, forward
down the long hall with no doors, and around the next corner. Now
you're back at the start. (The door on the left, D1, is covering the
first crawlspace.) Walk forward a few steps (to 1X). You'll hear the
third door (D3) close again. TURN AROUND and go back down the hallway
the other way. When you reach the next door (D3), it will be closed,
allowing you to access crawlspace #2.
Crawl through, following the duct down
to a hole. Back out and climb down the ladder to the bottom. Get the
MP5 clips and press the button
to open the door. Watch through the window as the guy with the flamethrower
puts a couple of mutants out of their
misery, or go out and assist. (NOTE: You'll meet a few more of
these white-suited guys as you go along. If you don't harm them, they
won't mess with you.)
Follow the snowy tunnel to the JUNCTION
where several mine car tracks converge. Note the padlocked door at
the left end of the walkway. You'll be back later with something to
open it. There's a mutant lurking below
in the far left corner. You can go down and kill him now, or wait.
Just watch out for that poisonous breath.
Climb up to the control room on the far
left. Enter and run to the left. Roll and take out the mutant
lurking on the other side of the doorway. The button
in the doorway turns on the lights.
Climb onto the roof at the doorway. Cross
to the back right, turn around, crouch and drop back to grab the edge.
Traverse a little way to the right to a ladder on the back of the
building. Position Lara's feet at the bottom edge of the building
and jump/twist to grab the sill of the crawlspace behind. (NOTE:
If you're having trouble with the jump from the ladder, try climbing
all the way down so Lara's hands are on the very bottom rung of the
ladder. Then tap the Forward key to climb just until her feet come
up onto the bottom rung. Now try the jump/twist—that's Jump + Roll
+ Action.)
Pull up and crawl in to get SECRET
#1—a small med-pack and grenades.
(NOTE: The closed door here leads to SECRET #2. The button that
opens it is elsewhere.) Safety drop to the ground and kill that
mutant if you didn't earlier.
Now it's time to take a little ride.
The controls for the MINE CARS are simple, but using them effectively
may take a little practice. You can ride either the lower or middle
level car first, but the upper level should be done last. I've put
the middle level first, since it's a bit easier than the lower level.
MIDDLE LEVEL MINE CAR:
Get in and ride without braking past the first gap
in the tracks. Brake (Jump) on the next downhill run to slow your
approach to the curve before the bridge. Brake on the slope after
the bridge then take the next curve without braking in order to clear
the gap beyond. Swing the wrench (Action)
to hit the switch. This will stop the
car at the platform ahead. (NOTE: The items you see off to the
left on your way down the track are SECRET #2. You will get them later.)
Get out and allow the flamethrower guy
to kill the mutant. Get the save/power-up
crystal and carefully run past (or crawl under) the drills
through the door. There's a hole in the snowbank at the back left
containing flares. Enter the short hallway
opposite. Slide backwards down the ramp and grab the edge. Drop to
the block below. Be careful not to fall into the deep
chasm.
The tunnel near the dark block houses
a big, nasty mutant but no goodies. You
can avoid it if you like.
Safety drop down onto the snowy walkway
below on the left (when facing the chasm). Go to the other end of
the walkway. Jump to the angled block, slide back, grab the edge and
drop to the ledge below. There's a mutant
inside the opening above. He doesn't have any goodies, so you can
skip this area if you like. Or crawl in, shoot him from the opening
and back out.
Traverse along the crevice to the left
and drop to grab the crevice below. Traverse back to the right. Drop
to the ledge below and, if you like, kill the mutant
below. Jump to grab the crevice above and traverse back to the left.
Pull up, crawl through and kill the mutant
on the other side.
In the next area, you'll meet another
flamethrower guy and 3 mutants lurking
in various places around the room. Your friend may help you kill the
mutants, but don't count on him. Get the CROWBAR
from the top of the monkey bars and the rocket
at the bottom of the pool.
If you're going for all the secrets,
you'll need to do some climbing. See the small, rectangular opening
high on the wall? That's where you're headed. Find the low snow ramp
against the wall below and to the right of the opening. Walk to the
top of the ramp, stand at the left side and grab the nearly invisible
horizontal crevice in the ice wall. (Press Action + Forward to grab
it, no need to jump. If necessary, see this screenshot
if you're not sure where to stand and grab.) Traverse to the left
and pull up into the crawlspace. Press the button
there to open the door back at the first secret area, enabling you
to access SECRET#2 when you return.
Drop down and scope out the exit: It's
the high opening with the black area inside. You can't reach it from
below, so you'll have to make your way over to it on top of the snow
banks. Climb onto the pile just to the right of the entrance. Take
a series of running jumps from heap to heap clockwise around the cave
until you reach the one below the door. (NOTE: Don't forget you
can adjust Lara's angle in the air with the Left/Right keys. This
comes in handy when you have to line up a jump at an odd angle in
order to have enough running space for takeoff. If you have trouble
setting up these jumps, check out these screenshots.)
Climb the ladder to the ledge on the
left. Crawl up the passage under the first 3
drills. Run past the fourth drill.
Go around the first crushing machine.
Climb the ladder, then use careful timing to run past the next 2
crushers. Climb up on the left to an area with a flashing light.
Keep climbing and kill the mutant at
the top. Safety drop down to the tracks and follow them back to the
mine car.
Get in and ride on, around an S curve
and up a hill. Don't brake on the hill, but as soon as the car leaves
the tracks to cross the gap, brake hard.
Then immediately swing the wrench to hit the switch.
This will make the car go right at the fork. (If you miss the switch
and go forward, you'll crash.) Don't brake again until after the car
goes over the next gap. Brake on the
curves and duck under the 3 girders.
Soon you'll be back at the JUNCTION.
LOWER LEVEL MINE CAR:
Get in and go. Duck as you pass under the 2
girders, then immediately stand and swing the wrench to hit
the switch. Duck under the next girder,
but don't brake until after clearing the gap.
You'll curve around to the left. Duck under 2
more girders then get out when the car stops. Get the save/power-up
crystal nearby.
Go into the hallway perpendicular to
the track and press the button to open
the door. Follow this passage and slide down the ramp into a room
with steam coming up from the floor. A big mutant
comes out of the side passage at the left end. Kill it, then follow
this dark, twisting passageway until you come to a crawlspace on the
right. Crawl under to the area below the steamy room and pick up shotgun
shells and a rocket. Now there's
another big mutant running around out
there. Crawl out and kill it. Then continue along the twisty passage
to a room on the other side of the fence from the steamy room.
Climb the ladder to the top. There are
2 buttons in the hallway here: The first
opens the exit back to the track. The second opens another door. Go
through that door and follow the hallway to a crawlspace. Crawl through
and drop down into a room with a window. A big
mutant rushes in from outside. Kill it. Collect the small
med-pack and Uzi clips the mutant
drops, and the Desert Eagle clips near
the door. Then go outside. Jump into the pool and retrieve the WINCH
STARTER from the bottom. Warm up, then swim down again for
some more Desert Eagle clips bundled
with some flares.
Go back to the door below the crawlspace
where you entered this area. Press the button
and kill the big mutant that charges
out. Go to the end of the hallway and press the button
to open the door there. Jump the gap
where you climbed the ladder and go through the door on the left to
return to the mine car.
(NOTE: If you missed secrets
#1 and #2, it's possible to get them from here, provided you've already
picked up the CROWBAR and used the button in the crowbar area on the
MIDDLE LEVEL MINE CAR path. If you haven't pressed this button to
open the door between secrets #1 and #2, the steep snowbanks will
prevent you from leaving the secret area if you go there now. Also,
you MUST explore explore the rest of the lower level first. If you
leave here without the WINCH STARTER, you won't be able to finish
the level. To get to the secrets, go to the right side of the elevated
track. There's a flat, triangular area of snow below. A carefully
set up running jump along the seam on the right side of the triangular
flat area, as in this screenshot,
will land Lara on the tracks above. Follow the tracks to the left
and across the bridge to the secret area. Pick up the items for SECRET
#2 and kill the mutant. Go through the
doorway in the far right corner. Pick up SECRET #1 if you didn't get
it earlier. Then safety drop down to the ground in the JUNCTION area.
Pick up the walk-through below at the **.)
Ride the mine car back to the junction.
Duck under the girder, then brake for
the curve. Climb the hill, ducking under the girder
near the top. Then immediately stand to whack the switch.
This will send the car onto the track straight ahead. You'll pick
up a save/power-up crystal and return
to the JUNCTION. (NOTE: If you miss the switch, you'll take the
left fork back to the junction, missing the crystal.)
(**)
UPPER LEVEL MINE CAR: Before heading out, use your crowbar
to open the door at the end of the walkway near where you entered.
Inside you'll find a LEAD ACID BATTERY.
And, if you didn't do it earlier, return to SECRET AREA #1. If you
followed the walk-through for the middle level, the inner door will
be open. This is SECRET #2. There's
a mutant inside, along with a save/power-up
crystal, MP5 and Desert
Eagle clips. Climb back out the way you came and safety drop
to the ground. Now head up to the upper level mine car.
Ride the mine car up a hill and down
the other side. Don't brake for the curve or you won't be able to
get up enough speed to jump the gap.
Duck under the girders and drills.
Continue into a cave where the car will stop.
Pick up the flares
on the snowbank ahead to the left. Jump over to the WINCH. Place the
battery in the opening on the side. Climb onto the top platform (facing
the arm) and use the winch starter to get it going. This will lower
the yellow submersible. Now comes the hard part.
(NOTE: Remember to get Lara's
health and exposure meters back up to 100% before diving again
and to use a med-pack as you swim, if necessary, to keep her
from freezing to death. Also, you may be able to cheat through
this by saving your game underwater and reloading. This resets
the exposure meter. Just be sure you don't accidentally save
as Lara is about to drown! The following sequence is illustrated
in this series of screenshots.)
In the pool below the winch platform,
there's a single yellow light on the wall. Dive in and swim down toward
that light and into the passageway just to the right of it. You can
climb out here to get air and warm up.
Now, jump in the water again and swim
underneath the submersible where you'll find an opening you can climb
into. There's a large med-pack inside.
Now you're aiming for a small opening between the two lights on the
wall below the sub. Swim through that opening, then to the right.
In this small, icy underwater cave, there
are two openings in the ceiling: One is a square hole where you can
surface and get another large med-pack.
Head for that opening first. The other opening is a long shaft leading
up to the next area. After getting the med-pack and warming up, go
back into the water and make the long swim up the water-filled shaft.
You'll swim through a save/power-up crystal
on the way up.
At the top, there's a place to surface
and a small med-pack. From here, climb
up to the EXCAVATION SITE.
EXCAVATION SITE:
Apparently Willard and his cronies have uncovered more than just a
few artifacts. There's a flamethrower guy here, but he's pretty much
useless. Kill the mutant inside the passage
above the entrance on the right. (Or, just leave him be. There's nothing
there.)
Cross the bridge over the deep
chasm and kill 2 more mutants—one
on each side of the Quonset hut. Go to the far right, past the carved
stone heads, to the end where the ledge meets the wall. There's a
light mounted above and another ledge down below. Jump to the angled
block next to the wall, slide down backwards, grab the edge and drop
onto the lower ledge. This is SECRET #3.
Inside the dark cave you'll find a large med-pack,
Desert Eagle clips and grenades.
Return to the cave opening. Take a running
jump across the chasm to the small ledge. Turn around and take another
running jump across the gap to the small, triangular ledge. Now take
a tricky running jump to the next ledge. Set it up carefully so you
have enough room to run before jumping. Once on the square ledge,
it's another running jump across to the next ledge. Climb into the
alcove above, get the grenades, and take
a running jump from there to the lower of the two ledges below the
bridge.
Climb up onto the bridge. Cross over
to the Quonset hut. Take a standing jump from the raised block supporting
the bridge to grab the roof of the building above the door. Pull up
and walk to the back, where you'll find a small
med-pack. Return to the front of the building, press the button
to open it, and enter to complete the level.
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