| Kills:
30 Items: 28, plus a CROWBAR, 2 keys and 4 save/power-up
crystals Secrets: 3
Be sure to
find all the secrets so you can access the bonus level at the
end of the game. Note that one of the regular pick-ups here
will be the UZIS if you didn't get them in a previous level.
Objectives:
First, get onto the ship to lower the inflatable boat. Use this
to get to the compound. Turn on the generator and get the gate
control key. Use it to open a gate that will enable you to reach
Dr. Willard's office.
An FMV sequence
precedes this level: Lara is the sole passenger on a helicopter
flying to the RX Technologies base in Antarctica. A storm blows
up, and the pilot loses radio contact with the base and is forced
to land. In a moment, the ice beneath the copter begins to give
way. Lara scrambles for the exit and jumps free just in time.
The pilot isn't as fortunate.
Walk-through:
Lara has made it to the ship, the RX Explorer, anchored near
the base camp. There are Desert Eagle
clips in the water to the right. Jump in to retrieve
them and climb out of the water onto the small ice island as
quickly as possible. Alternately, you can pick up these clips
after you have the inflatable boat.
(NOTE: The
light blue exposure meter on your screen plummets rapidly in
the freezing water. Once it's depleted, Lara will quickly die
if she stays in the water. You may be able to get around this
in tough spots by saving your game underwater and reloading.
This resets the exposure meter. Just be sure you don't accidentally
save as Lara is about to drown!)
If you aren't
already on the small ice island near the start, jump onto it
now. Once there, turn to face the HUT. Just across the water,
you'll see an ice ledge that's flat on the left side and slopes
up on the right. Take a running jump to grab the ice ledge just
to the left of the point where it bends. If you grab too far
to the right, Lara won't be able to hold on. (See this screenshot
for clarification. Grab at the 'X'.)
Go past the hut.
(NOTE: it contains SECRET #3, but you'll need to find a key
to unlock it. You'll get the items behind the ice window from
behind in a moment.) Take a running jump across the channel.
Climb up onto the snow ledge just to the right. Walk up the
ledge until you get to the steep ramp. Turn around and jump
up to the ledge on the right. From there you can take a running
jump to the flat spot at the top of the ramp. Jump to the top
of the ice arch. (NOTE: You can see a med-pack behind the
sheet of ice farther down the channel. You'll get this a bit
later.) Cross over the arch and jump into the cave on the
right. Now pick up the things you saw earlier—a large
med-pack, flares, a rocket
and a save/power-up crystal.
Go back across
the ice arch and down to the left. Continue along the shore
parallel to the ship. When you reach the water, swim for the
square ledge ahead and climb out quickly. Give Lara a moment
to warm up, then swim to the far ledge near the wall. Climb
up the snow at the corner and jump up to grab the handholds
on the ceiling. Traverse nearly to the end and drop to the block
below. Jump over to the deck of ship.
ON THE SHIP:
Drop down into the hold. Go down the ramp into the engine room.
Kill 2 red-jacketed crewmen. Climb
up behind the engine and pull the switch
to open a trapdoor behind you. Drop down and kill another crewman
in the hall. Go up the ramp, where you'll meet another RX
Techie. Press the button
to open the door opposite. Go in. (NOTE: The doors with buttons
here and below near the engine room lead to a connecting hallway.
You don't need to open them.)
Go down the ramp
to the right toward the yellow pipe. Another guy
in a red jacket tries to mess with you. Take him out,
grab his Desert Eagle clips then
drop down through the opening in the floor. As you go up the
passage below another guy sneaks
up behind you. When you kill him, he drops some Uzi
clips. Climb up the ladder and press the button
near the porthole to drop the yellow boat into the water.
Climb back up
to the room with the horizontal yellow pipe and go back into
the next room. Climb up through the opening in the ceiling and
follow the hallway to the upper deck. Go around to the right
toward the stern. When you come to a break in the outside rail,
take a standing jump-grab into the opening in the ice wall.
Drop down to find SECRET #1—MP5
clips and a save/power-up crystal.
(NOTE: If you don't already have the MP5
ASSAULT RIFLE, you'll get it here instead of clips.)
Climb out and jump back to the ship.
ICE WALL AT
THE BOW OF THE SHIP: Go to the front of the boat to the
angled, off-white metal thingey that was holding up the boat.
(OK, so I’m not very nautical.) Stand at the base of it and
jump over the peak. Hold Jump so that instead of sliding down
the other side, Lara hops off and lands on the snowy ledge across
the water. Walk to the left end and jump up to the triangular
flat spot. Then take another standing jump around the corner
to the next flat spot on the left. Climb into the small, rectangular
opening to find a rocket. (See
this screenshot
for details.) Climb/slide down to the rectangular snow ledge
at water level, and take a standing jump with Action to land
in the boat without getting Lara’s feet wet.
(NOTE: If you
didn't get the Desert Eagle clips
on the bottom of the pool at the beginning of the level, you
may be able to get them more easily now by parking the boat
nearby, jumping in for the clips, then climbing back into the
boat.)
WATERWAY LEADING
PAST THE HUT: Drive around behind the ship and circle back
to the canal near the hut. There's a doorway about halfway down
the canal on the left. Park the boat close to the opening and
jump out (Roll + Left). Climb the ice ladder, slide down the
ramp and jump to grab the ledge above the small pool. Pull up
and crawl in to the right. This is SECRET
#2—the large med-pack
you saw behind the ice window, along with a small
med-pack and some grenades.
Crawl back out, past the opening where you came in, and on to
another opening. Drop down into the water and hightail it for
the boat. Warm up a bit and drive closer to those flares
on the bottom of the channel. Then you can get them without
freezing to death.
GATEHOUSE:
Continue down the channel and around the corner to a small building
with an RX Tech sign on it, black metal bars above and a metal
gate off to the left. Park the boat near the landing, jump out
and kill the cranky armed man.
Note the padlock on the GATEHOUSE door. You'll be back later
with something to open it.
Go around the
back of the building. In the water below the ice ledge on the
right is a rocket. Get it quickly.
Now climb on the box and jump up to grab the metal structure.
Traverse across to the other side. When you reach the end, hook
to the right and drop down onto the snow.
RX-TECH COMPOUND:
Slide down near the corner. Take out the guy
in the passage and continue to some buildings, including a TOWER
WITH THE RX-TECH LOGO ON THE SIDE. Kill the guard
dog. Pick up the shotgun shells
in the corner behind the green building with the three barrels
at the side. (NOTE: You'll encounter several buttons that
don't work yet, but they will once you turn on the generator.)
Go into the dark
passage opposite where you entered. Kill another
guy and his dog on the way,
and pick up some Desert Eagle clips.
Continue to an open area. There are more shells
underneath the ELEVATED FUEL TANK.
Enter the snowy
cave opening just beyond the bend in the pipe leading out of
the fuel tank (not the hole where the pipe goes, nor the cave
beyond the hole). This passageway leads to a building guarded
by 2 huskies. The electric doors
are going haywire. Treat these like blade traps and run through
quickly as they start to open. Go up the stairs to the office,
where you'll meet 2 men with guns.
One drops a small med-pack when
you kill him. Use the button near
the desks to open the closet nearby. Inside is another small
med-pack. In the metal room beyond the office, you'll
find the CROWBAR. Another RX
thug comes in behind you. Kill him and take his shotgun
shells. (NOTE: If by some cursed twist of fate you
don't yet have the SHOTGUN, you'll
get it here instead of the shells.) Return down the stairs,
past the clamping doors, and take out another red-jacket
guy outside.
Go back to the
area with the elevated tank. Then follow the dark passageway
back to the area with the tower. One of the supporting legs
is climbable. Go up it into the tower room. Pull the switch
to open a trapdoor on the roof of the adjacent building. Use
the crowbar to pry open the padlocked door and exit. (NOTE:
Don't forget to take the crowbar with you; you'll need it again.)
Use the monkey
bars to traverse across to the next roof. Follow the walkways
around to the far right. At the end you'll find a small
med-pack. Return to the roof with the trapdoor and drop
down. The sign on the wall that says "FUEL SUPPLY"
shows the proper valve sequence to activate the generator—green,
red, green, red, reading from top (generator) to bottom (fuel
tank). Pull the switch to open
the exit. There's a guy waiting
for you outside near the fuel tank. He's carrying a small
med-pack.
Follow the pipe
from the FUEL TANK down into the opening. Go through the room
at the bottom and climb the ladder on the other side. Arrange
the FUEL VALVES to match the diagram: The first gauge is already
red, so leave it alone. For the second valve, turn the wheel
so the gauge reads green. Leave the third valve alone (gauge
is already red), but turn the fourth so the gauge reads green.
Grab the save/power-up
crystal near the rightmost valve, go through the water
and climb the ladder. You'll come out in the GENERATOR SHED.
Go through the door to the generator. (NOTE: If you explored
here earlier, this door would have been closed.) Pick up
the large med-pack in the corner
behind the generator, then use the switch
to turn on the power.
Outside there's
also another building which is partially demolished. Explore
inside cautiously. In the lounge in the back you'll meet a mutant
who'll spew poisonous green gas
before dying.
Leave this area
through the ice tunnel on the left. This leads to the KENNEL.
Press the button on the fence to
open the left cage. Kill the dog.
Then press the second button on
the fence between the two cages to open the door there. Two
more dogs will need your attention before you press the
third button to open the door into
the building. One more dog waits
inside the office. You can also find some Uzi
clips in an alcove and the GATE
CONTROL KEY on a low platform. (NOTE: If you don't
have the UZIS already, you'll get
them here instead of clips.) Another armed
techie will come in to investigate when you take the
key.
When the coast
is clear, head to the left through another ice tunnel. Kill
the man lurking in the passage
and approach the wooden bridge. The husky
down below is guarding some grenades.
You can shoot it from above then climb down for the goodies.
Climb out and cross the bridge. At the next area, go left at
the building (where you saw the fuel supply sign) and through
the dark hallway to get back to the first part of the compound.
Go through the next tunnel ahead on the left, which will lead
you back to the monkey-bar area. Traverse back to the GATEHOUSE
where you left your boat.
BACK AT THE
GATEHOUSE: Go around front and use your crowbar to pry open
the door. A red-jacketed guard
will arrive when you go inside, so stay sharp. Use the key to
activate the gate mechanism. Then press the button
to raise the gate.
Get into the boat
and drive through the gate into the channel beyond. Disembark
at the ledge with the flag and the gunman
on it. Kill him and take his Uzi clips.
Park the boat next to the ledge at the corner opposite the ledge
with the flag. Jump into the water, grab the HUT
KEY from the alcove and quickly climb back into the boat.
Drive back down the channel toward the GATEHOUSE. Turn right
there and follow the channel back to the hut at the beginning
of the level.
BACK AT THE
HUT: Use the hut key to unlock the door. Kill the dog
that rushes out. Then go in to get SECRET
#3—a save/power-up
crystal, Uzi clips and flares.
Get back in the boat and return to the area where you got the
hut key. Continue down the channel, past the gatehouse, gate
and ledge with flag. A bit further on, stop to retrieve some
shotgun shells from a ledge on
the left.
When you come
to a dead end, get out of the boat into the doorway. Climb up
the snow to a shack. Kill one red jacket
at the entrance. Then go up the hill and around (watch out for
the open elevator shaft) to approach the building, where you'll
have to kill another guy. Go around
the back of the building to end the level.
A cut scene
ensues: Lara enters the shack and discovers Dr. Willard chowing
down on some tomato soup. (At least we hope that's what it is.)
He seems glad to see her, but she immediately confronts him
about the mutant she met in the cantina. He dismisses her concerns,
obviously delirious at his experiments' potential. Willard talks
of accelerating evolution and says that the real power is in
the meteorite's core, which he can access now that he has the
four artifacts. Lara, who has had more than enough of busting
her butt for employers that turn into power-mad mutants, tells
him his idea of good timing is, well, BAD. Willard snags the
artifacts and flees down into the mines. Naturally our heroine
gives chase.
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