larasanctuary

Eidos Interactive

Level 3 - Bartoli's Hideout

Exit at the dock and kill some rats. Go around the
building to the left, killing the guard and his rats before
flipping the switch. Another guard arrive so kill him too,
taking the medkits from both your victims. Enter the now
open front door and kill the guard on the balcony and
his friend who appears on the ground floor. Grab the
shells from your second kill then shoot out the window
and kill the Dobermans who jump through when you get
too close. Go to the back of the courtyard and take the
medkit, flares and ammo.

Now you need to proceed down the heavily guarded
hallway. Several statues will begin hacking at you with
huge blades when you get too close. Keep to the right
and time your short running bursts so you pass by
when their blades are in the upright position. Don't
overshoot and run into the next blade. When you get to
the dark end of the passage, light a flare to reveal a
switch which opens a door back out by the canal.

Run past the guards in a single continuous run this time.
They will swing but they will be too late. Back out in the
big room find the sloped wooden box. Stand with your
back to the slope then jump back and then forward and
grab the ledge and pull up. Walk around to the left and
pull the block then drop down to the floor. Get below the
ledge to the left of the block you just pulled and jump
and pull up. You can now turn and do a running leap to
the opposite balcony where you killed that first
henchman. Take his ammo then move to the textured
wall and climb on and across to the window.

Climb out onto the ledge and turn to the right and
dispatch the gunman on the balcony across from you.
Now you can turn and do a running jump off the end of
the balcony over to an awning. You'll start sliding
backward so grab as you fall then shimmy to the left and
pull up and do a back flip to a ledge across the canal.
Turn left and do another running jump, grab and pull up
maneuver. You should now be standing on a rather small
ledge. Turn and do an angled jump to the awning across
the canal. You can stand on this awning so turn and face
that open door and do a standing jump and press the
grab while in midair so you enter the door instead of
hitting the wall above it.

A pair of Dobermans should charge you when you land
so take them out before they even get close. Make sure
you don't back up or back flip out of the door into the
canal or you will be doing that last paragraph all over
again. Head upstairs and take out the first of many
attacking gunmen.

Enter the room where the first henchman came from and
look in the left corner for a switch hidden in the wall. Flip
it to open a door in the previous room which leads to
that outside balcony where you killed that one guy. He
dropped some shells and Secret #1; the Stone Dragon
when he died. After you collect all of this, return to the
room with the switch and shoot out the window.

A guard patrols the landing outside this window. You
can probably kill him as he passes or you can climb out
and do the deed face-to-face. Continue down the
landing and shoot out the next window and climb in. The
door opens and a guy with a bat enters along with his
dog and another guy shows up behind you on the
ledge. These guys are pretty slow so as long as you
keep moving and firing you should be okay. The dog is
faster to take him out first if possible. Do a lot of flipping
and use the larger room on the other side of those doors
if you need space to maneuver. You can even retreat
back to the stairs if necessary. When everyone is dead,
return to the last room and push the back of the fireplace
twice to access a concealed passage.

Kill the rat after you climb up then proceed to the slope.
Blades start slicing at you as you approach so stand
back and jump out and turn to the right and drop into
the water. Climb out to the safety of the wooden ledge in
the corner to survey the next deadly trap.

You need to make a quick series of jumps and the flames
are on a timer. They will go out when you jump off the
ledge you are standing on, so when ready, get your back
to the wall and start running. Jump from the edge and
land on the next platform. Do two STANDING jump for
the next two ledges to arrive at the other end of this trap.
If you miss a ledge or catch on fire you will land (or can
jump) in the water and try again.

The door open as you approach and a gunman and his
dogs attack. Kill them all then jump to the slope box and
jump and grab and pull up onto the lowest chandelier.
Do a running jump to the right to grab the ledge. Pull up
and flip the switch to open a door behind the fire in the
fireplace. Jump back to the chandelier then turn and
jump to the next highest chandelier. Do another running
jump to the ledge on the right to flip another switch
which opens a painting on the wall which conceals the
Library Key.

Return to the chandelier then turn right and jump to the
next highest light and finally to the ledge above. Kill the
approaching rats then continue in their direction and
jump and grab and shimmy to the right until you can pull
up. You should now be on the highest rafter so run and
jump to the wood floor by some bricks. Kill the
henchman behind the bricks and take the medkit. Be
careful not to fall off as any fall from this height is
instant death.

Climb on the bricks and head left and jump to reach
another switch. Flip it to adjust the chandelier height so
you can access the Library Key. Jump back to the bricks
then go down to the chandelier and jump until you reach
the light next to the Library Key. Do a running jump to
grab and pull up and get the key then repeat to get back
out on the chandelier. Jump all the chandeliers until you
are on the other side then do a running jump and grab to
the ledge. You won't grab but you will land on the ledge
and this saves you from having to return to that last
switch to adjust the chandelier heights.

Exit to the window sill and go right. You should see the
fire below, so hang and drop down to land in the water
and not the fire. You should now be outside the Library
door. Flip the underwater switch and swim through the
door that opens as a result. Head to the right and
surface. You should see a gap in the floor to your left.
It's dark down there so light a flare and head into the
opening. This turns into a maze rather quickly so follow
these directions.

As you swim into the hole turn to the right and go
around the corner. Swim into the large opening then go
through the smaller opening near the top of the wall.
Turn right after entering the smaller passage then find
the small opening to the lower-bottom-left of the wall.
Enter and immediately turn left to find some grenades
before continuing back to the right to find Secret #2; the
Gold Dragon. Flip the nearby switch then head straight
up to the newly opened door where you can finally take
a breath. Do NOT climb out here or you will burn to
death. Instead, retrace your path through the maze back
to the library door.

Enter the Library and kill the gunman across the room.
Go through the large doors and climb up the bookcase
on the left. You can kill a pair of rats from the small area
above before jumping over to flip the switch which
opens another guarded doorway.

After you kill this guard, go through the door and climb
the books on the left. Jump towards the window then
turn left and climb up. Shoot the window then jump to
the sill. Turn and exit the window backwards so you
slide down the awning. Grab the end the pull up so you
back flip to a ledge behind you. Run and jump to the roof
across from your new position, then turn left and jump
to the TOP of the brick wall.

This next sequence is extremely difficult so SAVE
frequently.

While standing ON the wall, walk to the end to the top
of the slope. Turn so you are facing the building across
the canal and do a running jump to grab the lowest
section of the roof. Pull yourself up and head for the
smoke stack. Stand a few steps back from the edge of
the roof and jump toward the ledge. Grab on and shimmy
left until you can pull up. Go behind the wall to find a
pool of water and a pair of Uzi's.

Drop down next to the shack and kill the henchman,
taking the ammo he leaves behind. Take the Detonator
Key from the table then step towards the door and it will
automatically open. Kill the gunman on the other side,
taking evasive action if necessary. Take his medkit
before returning to the main room of the Library. There is
a switch on the wall so flip it to open the door. Enter and
kill 2 more gunmen who approach from the left. Relieve
them of their shells and Uzi ammo before continuing.

Don't use the key in the Detonator box just yet. Instead,
climb to the top of the brick wall and go to the left end of
the wall. Pull up twice so that you are now standing on
the sloped roof. Shoot out the glass and take Secret #3;
the Jade Dragon from the table. Jump into the water and
swim over to the low brick wall with the Detonator Box.
Use the key to blow up the building, then kill that
gunman that is above and behind you.

Climb onto the brick wall to gain access to the
demolished building. Begin the long ascent to the top of
the rubble. After much jumping, grabbing and pulling
up, you will reach the top and can take the path which
leads to a dark hall and the end of this level.

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